Difference between revisions of "Magic Kaito Volume 2"

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{{ref MK special|6|Love on the Ski Slope on Christmas Eve}}
 
{{ref MK special|6|Love on the Ski Slope on Christmas Eve}}
 
=== Chapter 7 ===
 
=== Chapter 7 ===
On a school trip to ski, Aoko accidentally runs into Kaito yet another time that day, to his annoyance. Akako observes from a distance, planning to try again to make Kaito hers. The supervising teacher interrupts them with the announcement of a costumed skiing contest for opposite gender couples with a prize for the best pair. Aoko assumes that Kaito would insultingly refuse a request to ski together. At the same time, Akako snags Aoko for a private chat about Kaito. Aoko denies any romantic feelings, blushing, only for Akako to declare that she does like Kaito, and will be pursuing him. She lays a bet with Aoko that if Kaito chooses to ski with Akako for the contest, Aoko will stay away from Kaito in the future. Aoko is surprised that someone as popular as Akako likes Kaito, but Akako refuses to say why she has the crush.  
+
On a school trip to ski, Aoko accidentally runs into Kaito yet another time that day, to his annoyance. Akako observes from a distance, planning to try again to make Kaito hers. The supervising teacher interrupts them with the announcement of a costumed skiing contest for opposite gender couples with a prize for the best pair. Aoko assumes that Kaito would insultingly refuse a request to ski together. At the same time, Akako snags Aoko for a private chat about Kaito. Aoko denies any romantic feelings, blushing, only for Akako to declare that she does like Kaito, and will be pursuing him. She lays a bet with Aoko that if Kaito chooses to ski with Akako for the contest, Aoko will stay away from Kaito in the future. Aoko is surprised that someone as popular as Akako likes Kaito, but Akako refuses to say why she has the crush.
  
After Akako skis gracefully away, Aoko privately wishes she could ski that well, to be able to match Kaito. Another classmate, Fujie, falls in the snow near her as he tries to catch up with Akako, whom he likes. Fujie has the same feelings of inadequacy about Akako and his abilities, and Aoko offers to pair with him in the contest bad skiers sticking together.  
+
After Akako skis gracefully away, Aoko privately wishes she could ski that well, to be able to match Kaito. Another classmate, Fujie, falls in the snow near her as he tries to catch up with Akako, whom he likes. Fujie has the same feelings of inadequacy about Akako and his abilities, and Aoko offers to pair with him in the contest, bad skiers sticking together.
  
 
As Kaito takes another run down the slopes, Akako overtakes him and sneaks a small heart patch on the back of his jacket as she passes by. When he catches up at the bottom, Akako attempts to flirt with him, only be interrupted by Aoko once more falling nearby. Kaito comments that Aoko's just as bad as before, and, to her shock, offers to let her team up with him. Akako interrupts that Aoko already asked Fujie, and drags Kaito off with her to the ski lift. Kaito rides the lift with bad grace, answering all of Akako's attempts at conversation with curt grumpiness, until she loses her patience with subtle and convinces Kaito to pair up with her mostly out of exasperation. She assumes that the patch is working, since the patch is supposed to guarantee that the wearer will be attached to Akako, first as a partner and eventually as a servant.
 
As Kaito takes another run down the slopes, Akako overtakes him and sneaks a small heart patch on the back of his jacket as she passes by. When he catches up at the bottom, Akako attempts to flirt with him, only be interrupted by Aoko once more falling nearby. Kaito comments that Aoko's just as bad as before, and, to her shock, offers to let her team up with him. Akako interrupts that Aoko already asked Fujie, and drags Kaito off with her to the ski lift. Kaito rides the lift with bad grace, answering all of Akako's attempts at conversation with curt grumpiness, until she loses her patience with subtle and convinces Kaito to pair up with her mostly out of exasperation. She assumes that the patch is working, since the patch is supposed to guarantee that the wearer will be attached to Akako, first as a partner and eventually as a servant.
  
Later, Kaito warms up alone in the mixed-gender baths, only for Aoko and three classmates to show up unexpectedly. He manages a disguise as a girl amidst the steam to avoid being subject to their wrath, and watches from a distance as the girls discuss the contest. Aoko admits that she gave up on pairing with Kaito because he hates looking bad, and she didn't want to embarrass him -- she wanted to give him the chance to look good. Her classmates argue that it's not fine for her to give up like that, and Kaito nearly gives himself away as a guy in his hurry to agree.  
+
Later, Kaito warms up alone in the mixed-gender baths, only for Aoko and three classmates to show up unexpectedly. He manages a disguise as a girl amidst the steam to avoid being subject to their wrath, and watches from a distance as the girls discuss the contest. Aoko admits that she gave up on pairing with Kaito because he hates looking bad, and she didn't want to embarrass him. She wanted to give him the chance to look good. Her classmates argue that it's not fine for her to give up like that, and Kaito nearly gives himself away as a guy in his hurry to agree.
  
As the contest time approaches, Kaito discovers Fujie dressed as Kaitou Kid, waiting for Aoko to arrive in an Inspector Nakamori costume. Another classmate comments on the heart patch on Kaito's jacket. When Kaito blames Akako, Fujie perks up at her name and admits that he likes Akako a lot.  
+
As the contest time approaches, Kaito discovers Fujie dressed as Kaitou Kid, waiting for Aoko to arrive in an Inspector Nakamori costume. Another classmate comments on the heart patch on Kaito's jacket. When Kaito blames Akako, Fujie perks up at her name and admits that he likes Akako a lot.
  
<spoiler>
+
<spoiler>The costume contest commences. As other couples prepare and ski, Aoko tries to find Fujie and to not feel depressed out how things turned out. Akako stops by to gloat for winning the bet, dressed as a "Snow Queen" accompanied by the "Abominable Snowman" in a full-body suit. Aoko watches them go, frustrated that Kaito didn't ask her sooner, and shouts aloud that Kaito's an idiot.
The costume contest commences. As other couples prepare and ski, Aoko tries to find Fujie and to not feel depressed out how things turned out. Akako stops by to gloat for winning the bet, dressed as a "Snow Queen" accompanied by the "Abominable Snowman" in a full-body suit. Aoko watches them go, frustrated that Kaito didn't ask her sooner, and shouts aloud that Kaito's an idiot.  
 
  
Kaito suddenly appears, dressed in full Kid regalia, and protests being an idiot. He explains that Fujie was the one skiing with Akako, so they'll be skiing together. Before Aoko can react, he performs a "quick change" that puts her in a dress as "Princess Nakamori". Aoko reminds Kaito that she still can't ski, and Kaito responds by simply picking her up bridal-style and starting their run. Akako watches them in shock at Kaito's audacity to dress up as his alter ego. The judges aren't impressed until Kaito performs a flip in the air with Aoko still in his arms, which earns them the winning score. Aoko trips again after he sets her down, and Kaito picks her up and replaces her "Nakamori" mustache, commenting that if she stays that clumsy, she'll never be able to catch him, the Kid. As Kaito and Aoko share their moment, Akako privately declares that she won't give up on Kaito — he's only more interesting now.
+
Kaito suddenly appears, dressed in full Kid regalia, and protests being an idiot. He explains that Fujie was the one skiing with Akako, so they'll be skiing together. Before Aoko can react, he performs a "quick change" that puts her in a dress as "Princess Nakamori". Aoko reminds Kaito that she still can't ski, and Kaito responds by simply picking her up bridal-style and starting their run. Akako watches them in shock at Kaito's audacity to dress up as his alter ego. The judges aren't impressed until Kaito performs a flip in the air with Aoko still in his arms, which earns them the winning score. Aoko trips again after he sets her down, and Kaito picks her up and replaces her "Nakamori" mustache, commenting that if she stays that clumsy, she'll never be able to catch him, the Kid. As Kaito and Aoko share their moment, Akako privately declares that she won't give up on Kaito. He's only more interesting now.</spoiler>
</spoiler>
 
  
 
=== People ===
 
=== People ===
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=== Chapter 8 ===
 
=== Chapter 8 ===
Kaito and Aoko argue as they play a console RPG and keep dying in battle until Aoko gets so frustrated she unplugs the whole game. The TV turns back on with an urgent news bulletin Prime Minister Uemoto was kidnapped by Kaitou Kid from an international conference. Nakamori also appears on the TV, berating Kid for stooping so low as to steal a person. The next day, gossip runs rampant at school as to Kid's motives, but Kaito's only concern is who could be so skilled that they managed to impersonate Kid successfully.
+
Kaito and Aoko argue as they play a console RPG and keep dying in battle until Aoko gets so frustrated she unplugs the whole game. The TV turns back on with an urgent news bulletin. Prime Minister Uemoto was kidnapped by Kaitou Kid from an international conference. Nakamori also appears on the TV, berating Kid for stooping so low as to steal a person. The next day, gossip runs rampant at school as to Kid's motives, but Kaito's only concern is who could be so skilled that they managed to impersonate Kid successfully.
  
On the way home from school with Aoko, Kaito notices a busking street magician in the train station. The old man is mediocre, but Kaito notices one trick involves a unique-looking lapel pin appearing in the hand of a child. With his loud laughter at the children's praise, the old man is approached by security for causing a disturbance, and he walks off as Kaito asks the boy to see the pin and confirms that it's a Diet Member's badge.  
+
On the way home from school with Aoko, Kaito notices a busking street magician in the train station. The old man is mediocre, but Kaito notices one trick involves a unique-looking lapel pin appearing in the hand of a child. With his loud laughter at the children's praise, the old man is approached by security for causing a disturbance, and he walks off as Kaito asks the boy to see the pin and confirms that it's a Diet Member's badge.
  
Kaito suspects the old man, but doubts he has the magic skills to truly be the culprit. As he ponders, Aoko finds a hint-book for their RPG and learns that the monster they couldn't defeat was being controlled by the King, the real enemy. After a moment's thought, Kaito realizes who the real culprit is behind the kidnapping and run's off.
+
Kaito suspects the old man, but doubts he has the magic skills to truly be the culprit. As he ponders, Aoko finds a hint-book for their RPG and learns that the monster they couldn't defeat was being controlled by the King, the real enemy. After a moment's thought, Kaito realizes who the real culprit is behind the kidnapping and run's off.
  
<spoiler>
+
<spoiler>Out in a park, the old man attempts to make a dove appear out of a hat, only for it to burst out of his shirt. Kid appears on the nearby light post, and accuses the man of making himself disappear, as he is actually the Prime Minister. Uemoto removes his disguise and congratulates Kid on figuring it out, only for Kid to lose his temper at being unjustly blamed for the kidnapping. Uemoto explains that he couldn't stand to watch the nations argue endlessly any more, despite the conference's purpose being that of peace. He used Kid's name because he was jealous of Kid's skills and  wanted to meet him.
Out in a park, the old man attempts to make a dove appear out of a hat, only for it to burst out of his shirt. Kid appears on the nearby light post, and accuses the man of making himself disappear, as he is actually the Prime Minister. Uemoto removes his disguise and congratulates Kid on figuring it out, only for Kid to lose his temper at being unjustly blamed for the kidnapping. Uemoto explains that he couldn't stand to watch the nations argue endlessly any more, despite the conference's purpose being that of peace. He used Kid's name because he was jealous of Kid's skills and  wanted to meet him.
 
  
Kid creates a magic show within a magic show, giving Uemoto the chance to perform before an "audience", before using magic to sneak Uemoto right back into the peace conference. With Kid's silent presence as encouragement, Uemoto manages to make a dove appear form a handkerchief and reminds the delegates of their responsibilities toward keeping peace. The delegates all respond warmly, even though another dove escapes Uemoto's shirt afterward. Kid, disguised by his monocle and a pencil mustache, thinks Uemoto is hopeless, just as the delegates on either side of him start to wonder who Kid actually is.
+
Kid creates a magic show within a magic show, giving Uemoto the chance to perform before an "audience", before using magic to sneak Uemoto right back into the peace conference. With Kid's silent presence as encouragement, Uemoto manages to make a dove appear form a handkerchief and reminds the delegates of their responsibilities toward keeping peace. The delegates all respond warmly, even though another dove escapes Uemoto's shirt afterward. Kid, disguised by his monocle and a pencil mustache, thinks Uemoto is hopeless, just as the delegates on either side of him start to wonder who Kid actually is.</spoiler>
</spoiler>
 
  
 
=== People ===
 
=== People ===
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=== Chapter 9 ===
 
=== Chapter 9 ===
An inventor brings his promised gift to Inspector Nakamori at a heist robots that never forget a person once they've see them. The target, of course, is Kid, who rappels down the outside of the building and breaks through the window… into an apparently empty display room. Surprised, but undaunted, Kid steals his target and starts to leave when he encounters the robot, which records his face.
+
An inventor brings his promised gift to Inspector Nakamori at a heist: robots that never forget a person once they've see them. The target, of course, is Kid, who rappels down the outside of the building and breaks through the window, into an apparently empty display room. Surprised, but undaunted, Kid steals his target and starts to leave when he encounters the robot, which records his face.
  
The police reveal themselves, but Kid escapes down the side of the building on a rocket-powered scooter, freefalling over 30 stories into the police air cushion and slipping away in a disguise. However, the robot sees through the disguise and via the robot's signal, the task force catches up with Kid multiple times as he runs. Eventually, Kid notices the robot, and catches it, only to discover the robot has a whole host of compatriots and Nakamori is still on his heels. No matter were Kid tries to escape, through the night and well into the next school day, the robots follow and the police hound him.  
+
The police reveal themselves, but Kid escapes down the side of the building on a rocket-powered scooter, freefalling over thirty stories into the police air cushion and slipping away in a disguise. However, the robot sees through the disguise and via the robot's signal, the task force catches up with Kid multiple times as he runs. Eventually, Kid notices the robot, and catches it, only to discover the robot has a whole host of compatriots and Nakamori is still on his heels. No matter were Kid tries to escape, through the night and well into the next school day, the robots follow and the police hound him.
  
<spoiler>
+
<spoiler>In desperation, Kid hides in a department store and baits the whole robot group onto the roof, then tricks them into revealing which robot is the commander. Kid determines how to turn the robot off, by closing the eye, and catches up with Aoko as school lets out. He gifts the robot to Aoko, resetting the "identify and follow" protocol to her face. When the police start to get the signal again, they only see Aoko on her way home, and then, to Nakamori's utter horror, taking a bath.</spoiler>
In desperation, Kid hides in a department store and baits the whole robot group onto the roof, then tricks them into revealing which robot is the commander. Kid determines how to turn the robot off by closing the eye and catches up with Aoko as school lets out. He gifts the robot to Aoko, resetting the "identify and follow" protocol to her face. When the police start to get the signal again, they only see Aoko on her way home, and then, to Nakamori's utter horror, taking a bath.
 
</spoiler>
 
  
 
=== People ===
 
=== People ===
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=== Chapter 10 ===
 
=== Chapter 10 ===
At school, Aoko shows Kaito a charm that Akako taught her for becoming more adult-like. Kaito dismisses it, angering Aoko, while in the background Akako watches them in frustration that Kaito doesn't so much as notice her. In her anger, Akako thinks that if Kaito died, her failure would be erased and her supremacy over men's attention reestablished. Her decision made, Akako performs a summoning to learn if her intended plan will be successful. and is satisfied by the (somewhat vague) answer. At the heist that night, Akako sneaks onto the site and puts an enchanted necklace on Inspector Nakamori, which knocks him out as she walks away, laughing.  
+
At school, Aoko shows Kaito a charm that Akako taught her for becoming more adult-like. Kaito dismisses it, angering Aoko, while in the background Akako watches them in frustration that Kaito doesn't so much as notice her. In her anger, Akako thinks that if Kaito died, her failure would be erased and her supremacy over men's attention reestablished. Her decision made, Akako performs a summoning to learn if her intended plan will be successful. and is satisfied by the somewhat vague answer. At the heist that night, Akako sneaks onto the site and puts an enchanted necklace on Inspector Nakamori, which knocks him out as she walks away, laughing.
  
Kid gets a bad feeling as he waits for the heist time, but dismisses it. Inspector Nakamori catches up with his men, acting clearly out of character between rudeness to his subordinates and ruthlessly firing at Kid when Kid arrives for the target. Kid escapes through the halls and stairways of the building on [[Turbo Engine Skates|rocket roller-skates]], pursued by officers and a homicidal Inspector Nakamori to the roof.  
+
Kid gets a bad feeling as he waits for the heist time, but dismisses it. Inspector Nakamori catches up with his men, acting clearly out of character between rudeness to his subordinates and ruthlessly firing at Kid when Kid arrives for the target. Kid escapes through the halls and stairways of the building on [[Turbo Engine Skates|rocket roller-skates]], pursued by officers and a homicidal Inspector Nakamori to the roof.
  
<spoiler>
+
<spoiler>Kid uses a rocket launcher to fire a grappling hook to [[Setting#Tokyo Tower/Tohto Tower|Tohto Tower]], and skates across the high wire only to find Akako waiting for him there with a scythe. She threatens him, and he counters that he can escape from anywhere, even in the sky. She laughs, calling him a child, and herself an adult, capable of killing him, but she hesitates.
Kid uses a rocket launcher to fire a grappling hook to [[Setting#Tokyo Tower/Tohto_Tower|Tohto Tower]], and skates across the high wire only to find Akako waiting for him there with a scythe. She threatens him, and he counters that he can escape from anywhere, even in the sky. She laughs, calling him a child, and herself an adult, capable of killing him but she hesitates.  
 
  
 
Back on the roof, Inspector Nakamori follows the necklaces influence to kill Kid and tries to dislodge the highwire's anchor. At the tower, Kid challenges Akako's hesitation, but she can't bring herself to do it, even if Kid doesn't quite understand why. Inspector Nakamori manages to cut Kid's escape wire, which Akako was balancing on too. Kid uses the rocket-powered skates to catch Akako, and the [[Hang Glider Cape|hang glider cape]] to reach a different roof.
 
Back on the roof, Inspector Nakamori follows the necklaces influence to kill Kid and tries to dislodge the highwire's anchor. At the tower, Kid challenges Akako's hesitation, but she can't bring herself to do it, even if Kid doesn't quite understand why. Inspector Nakamori manages to cut Kid's escape wire, which Akako was balancing on too. Kid uses the rocket-powered skates to catch Akako, and the [[Hang Glider Cape|hang glider cape]] to reach a different roof.
  
Kid calls Akako a child trying to be an adult, and she retorts that he's no better. Kid smiles and puns that he's ''Kid'', so it's all right for him to act childish, before vanishing in a puff of smoke. The next day at school, Kaito has a bandage on his wrist covering a scrape he obtaining escaping as Kid, which Aoko mistakes for the "growing-up" charm. They argue about it, prompting Akako to call them both children, but as she takes her seat with a laugh, Kaito and Aoko both notice that she has the charm on, too…
+
Kid calls Akako a child trying to be an adult, and she retorts that he's no better. Kid smiles and puns that he's ''Kid'', so it's all right for him to act childish, before vanishing in a puff of smoke. The next day at school, Kaito has a bandage on his wrist covering a scrape he obtaining escaping as Kid, which Aoko mistakes for the "growing-up" charm. They argue about it, prompting Akako to call them both children, but as she takes her seat with a laugh, Kaito and Aoko both notice that she has the charm on, too.</spoiler>
</spoiler>
 
  
 
== The Boy Who Bet on the Ball ==
 
== The Boy Who Bet on the Ball ==
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Kaito finds the broadcast room empty, but a recently-smoked cigarette in an ashtray tells him that it was occupied not long ago. Meanwhile, Aoko sees a shadow outside the door, only to find a hideous ogre bearing a knife. After stunning the ogre with the mop, she runs for the girls' washroom, with the ogre in hot pursuit. Aoko manages to barricade herself inside one of the washroom stalls, but this tactic only delays the ogre, who climbs over the stall door.
 
Kaito finds the broadcast room empty, but a recently-smoked cigarette in an ashtray tells him that it was occupied not long ago. Meanwhile, Aoko sees a shadow outside the door, only to find a hideous ogre bearing a knife. After stunning the ogre with the mop, she runs for the girls' washroom, with the ogre in hot pursuit. Aoko manages to barricade herself inside one of the washroom stalls, but this tactic only delays the ogre, who climbs over the stall door.
  
<spoiler>
+
<spoiler>Upon finding another recently-smoked cigarette in the science lab, Kaito realizes that there could only be one culprit behind the "haunting" of Ekoda High: Dr. Aso. Kaito dons the guise of Kaitou Kid and confronts Dr. Aso, just as the latter is carrying an unconscious Aoko out of the washroom. Dr. Aso confesses his involvement, but refuses to share his motives, and orders a horde of hairy rats to attack Kid.
Upon finding another recently-smoked cigarette in the science lab, Kaito realizes that there could only be one culprit behind the "haunting" of Ekoda High: Dr. Aso. Kaito dons the guise of Kaitou Kid and confronts Dr. Aso, just as the latter is carrying an unconscious Aoko out of the washroom. Dr. Aso confesses his involvement, but refuses to share his motives, and orders a horde of hairy rats to attack Kid.
 
  
As the rats swarm over him, Kid realizes - and uses his card gun to reveal - Dr. Aso's darkest secret: his hair is a wig, and he is completely bald under it. Dr. Aso had been experimenting with a potential hair growth formula in Ekoda High's chemistry labs, and the "haunting" had been staged to scare away anyone who might learn his secret.
+
As the rats swarm over him, Kid realizes, and uses his card gun to reveal, Dr. Aso's darkest secret: his hair is a wig, and he is completely bald under it. Dr. Aso had been experimenting with a potential hair growth formula in Ekoda High's chemistry labs, and the "haunting" had been staged to scare away anyone who might learn his secret.
  
 
The mystery solved, Kaito changes back to his civilian guise and carries Aoko out of the school. Upon waking, a furious Aoko demands to know if Kaito had molested her while she was unconscious.
 
The mystery solved, Kaito changes back to his civilian guise and carries Aoko out of the school. Upon waking, a furious Aoko demands to know if Kaito had molested her while she was unconscious.
  
(A distant epilogue reveals that Dr. Aso's research eventually succeeded, though it only managed to grow him a few follicles of hair. Nevertheless, Ekoda High's female students marvel over his new, "trendy" haircut.)
+
A distant epilogue reveals that Dr. Aso's research eventually succeeded, though it only managed to grow him a few follicles of hair. Nevertheless, Ekoda High's female students marvel over his new, "trendy" haircut.</spoiler>
</spoiler>
 
  
 
=== People ===
 
=== People ===
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Aoko and Kaito visit Jii's billiards hall, The Blue Parrot, which Kaito notices is unusually empty. They play a game, though neither of them are very good at it. Kaito teases Aoko and flips her skirt, only to discover that her underwear depicts his greatest fear: fish. She chases him, threatening him with further visions of fish, until another patron yells at them for being disruptive and threatens to hit Kaito with a cue stick. The man leaves before Jii can throw him out, but not before retorting that Jii is indebted to the man's boss, who owns a rival billiards hall and a Legendary Cue stick. Kaito asks about the cue stick, which Jii explains is set with jewels and only wielded by champions. Jii owned it back in the days before he met Toichi, until he bet it in a billiards game and lost to Tsuujirou Hasura, an expert, mechanically precise player.
 
Aoko and Kaito visit Jii's billiards hall, The Blue Parrot, which Kaito notices is unusually empty. They play a game, though neither of them are very good at it. Kaito teases Aoko and flips her skirt, only to discover that her underwear depicts his greatest fear: fish. She chases him, threatening him with further visions of fish, until another patron yells at them for being disruptive and threatens to hit Kaito with a cue stick. The man leaves before Jii can throw him out, but not before retorting that Jii is indebted to the man's boss, who owns a rival billiards hall and a Legendary Cue stick. Kaito asks about the cue stick, which Jii explains is set with jewels and only wielded by champions. Jii owned it back in the days before he met Toichi, until he bet it in a billiards game and lost to Tsuujirou Hasura, an expert, mechanically precise player.
  
The rival billiard hall has a dress code and an 18-and-older age policy, but Kaito doesn't plan to let that stop him — he'll repay all of Jii's help by recovering the cue stick. Kid sends a heist note to Hasura at the billiards hall, and by eavesdropping learns that the "boss" doesn't dare alert the police. At the entrance, he meets Aoko, and insists on doing a "quickchange" of her clothes and hair to make her look older. Jii buys them entrance while Kaito and Aoko argue about Kaito's methods; when the ticket seller questions their age, Kaito claims they're not only college students, but married.
+
The rival billiard hall has a dress code and an 18-and-older age policy, but Kaito doesn't plan to let that stop him. He'll repay all of Jii's help by recovering the cue stick. Kid sends a heist note to Hasura at the billiards hall, and by eavesdropping learns that the "boss" doesn't dare alert the police. At the entrance, he meets Aoko, and insists on doing a "quickchange" of her clothes and hair to make her look older. Jii buys them entrance while Kaito and Aoko argue about Kaito's methods; when the ticket seller questions their age, Kaito claims they're not only college students, but married.
  
At the bar, Inspector Nakamori and another officer to show up nearby, incognito, due to an anonymous tip about the Kid heist. Luckily, he doesn't recognize Kaito and Aoko. Kaito and Jii bluff their way into the back room, where Hasura plays, as magazine journalists, leaving Aoko to keep Nakamori distracted. He buys her a martini, which she drinks without knowing the alcohol content.  
+
At the bar, Inspector Nakamori and another officer to show up nearby, incognito, due to an anonymous tip about the Kid heist. Luckily, he doesn't recognize Kaito and Aoko. Kaito and Jii bluff their way into the back room, where Hasura plays, as magazine journalists, leaving Aoko to keep Nakamori distracted. He buys her a martini, which she drinks without knowing the alcohol content.
  
<spoiler>
+
<spoiler>In the back room, Hasura calls his shots and sinks them perfectly. Kaito loudly calls Hasura terrible, leading to a challenge from the boss to play Hasura in a game of nine-ball, which Kaito isn't even familiar with. Kaito plays anyway, taking the break shot, but does poorly. After losing ten games, Kaito takes it upon himself to bet Jii's billiard hall, the Blue Parrot, against the legendary cue. Hasura tries to refuse, but the boss threatens him with a pistol to make sure he plays. For his pride as a player, Hasura won't play to lose. Aoko breaks into the room with Nakamori to cheer for Kaito, despite both of them being drunk, and muscles her way onto the piano, all of which distracts Hasura into missing his first shot. Kaito confidently returns to the table, taking a stance that Jii recognizes as Toichi's style. Kaito remembers Toichi explaining that in the circus sometimes the clown has to make mistakes for the audience, which is harder than always succeeding, but the difficulty is always hidden behind a smile.
In the back room, Hasura calls his shots and sinks them perfectly. Kaito loudly calls Hasura terrible, leading to a challenge from the boss to play Hasura in a game of nine-ball, which Kaito isn't even familiar with. Kaito plays anyway, taking the break shot, but does poorly. After losing ten games, Kaito takes it upon himself to bet Jii's billiard hall, the Blue Parrot, against the legendary cue. Hasura tries to refuse, but the boss threatens him with a pistol to make sure he plays. For his pride as a player, Hasura won't play to lose. Aoko breaks into the room with Nakamori to cheer for Kaito, despite both of them being drunk, and muscles her way onto the piano, all of which distracts Hasura into missing his first shot. Kaito confidently returns to the table, taking a stance that Jii recognizes as Toichi's style. Kaito remembers Toichi explaining that in the circus sometimes the clown has to make mistakes for the audience, which is harder than always succeeding, but the difficulty is always hidden behind a smile.
 
  
Kaito manages a trick shot that sinks the remaining three balls on the table, winning the game, though he claims the shot was just luck. Cornered, the boss opens the billiard table to reveal a gun cache. Kaito defends himself and Aoko with billiards balls, but is hit by a cue stick while Aoko tries to wake Nakamori from sleeping off his alcohol. Kaito uses his card gun to shoot the gun from the boss's hand just before Jii turns out the lights. Kaito as Kid uses paralyzing powder on the other mobsters and starts to steal the cue, but Hasura claims he no longer owns the cue. Rather than "violate his notice", Kid leaves without the cue, just before the rest of the police bust in to arrest the mobsters for gun smuggling.  
+
Kaito manages a trick shot that sinks the remaining three balls on the table, winning the game, though he claims the shot was just luck. Cornered, the boss opens the billiard table to reveal a gun cache. Kaito defends himself and Aoko with billiards balls, but is hit by a cue stick while Aoko tries to wake Nakamori from sleeping off his alcohol. Kaito uses his card gun to shoot the gun from the boss's hand just before Jii turns out the lights. Kaito as Kid uses paralyzing powder on the other mobsters and starts to steal the cue, but Hasura claims he no longer owns the cue. Rather than "violate his notice", Kid leaves without the cue, just before the rest of the police bust in to arrest the mobsters for gun smuggling.
  
Hasura compliments Kaito on his skill, and says that even if it was luck, sometimes luck can be an art. He'd enjoy playing Kaito again. At the billiard hall on another day, Jii compliments Kaito's skill as well, then nearly has a heart attack when Kaito calls the win a fluke. Kaito explains that he's a magician, before making one of Aoko's poor shots go into the pocket using what Jii realizes is string. Aoko celebrates the win, while elsewhere in the crowded hall, patrons admire the Legendary Cue on display.
+
Hasura compliments Kaito on his skill, and says that even if it was luck, sometimes luck can be an art. He'd enjoy playing Kaito again. At the billiard hall on another day, Jii compliments Kaito's skill as well, then nearly has a heart attack when Kaito calls the win a fluke. Kaito explains that he's a magician, before making one of Aoko's poor shots go into the pocket using what Jii realizes is string. Aoko celebrates the win, while elsewhere in the crowded hall, patrons admire the Legendary Cue on display.</spoiler>
</spoiler>
 
  
 
=== People ===
 
=== People ===
Line 207: Line 195:
 
* Known for precision while playing}}
 
* Known for precision while playing}}
 
{{People|"Boss"|Boss manga.jpg|
 
{{People|"Boss"|Boss manga.jpg|
* "American" billiards hall owmer
+
* "American" billiards hall owner
 
* Gun smuggler}}
 
* Gun smuggler}}
 
{{EndBox}}
 
{{EndBox}}

Latest revision as of 07:03, 9 July 2019

Volume 2

MKVolume 2.jpg

Information
Release date: November 15, 1988
September 16, 2011 (reissue)
ISBN: ISBN 4-09-122082-7
ISBN 4-09-123277-9 (reissue)
Publisher: Shogakukan
Back Cover Image

MKVolume 2Back.jpg

Chronology
Prev volume: « Magic Kaito Volume 1
Next volume: Magic Kaito Volume 3 »
List of chapters, List of Heists

Magic Kaito Volume 2 was released on November 15, 1988 in Japan.

Cast[edit]

Stay Away From Him[edit]

Chapter 7[edit]

On a school trip to ski, Aoko accidentally runs into Kaito yet another time that day, to his annoyance. Akako observes from a distance, planning to try again to make Kaito hers. The supervising teacher interrupts them with the announcement of a costumed skiing contest for opposite gender couples with a prize for the best pair. Aoko assumes that Kaito would insultingly refuse a request to ski together. At the same time, Akako snags Aoko for a private chat about Kaito. Aoko denies any romantic feelings, blushing, only for Akako to declare that she does like Kaito, and will be pursuing him. She lays a bet with Aoko that if Kaito chooses to ski with Akako for the contest, Aoko will stay away from Kaito in the future. Aoko is surprised that someone as popular as Akako likes Kaito, but Akako refuses to say why she has the crush.

After Akako skis gracefully away, Aoko privately wishes she could ski that well, to be able to match Kaito. Another classmate, Fujie, falls in the snow near her as he tries to catch up with Akako, whom he likes. Fujie has the same feelings of inadequacy about Akako and his abilities, and Aoko offers to pair with him in the contest, bad skiers sticking together.

As Kaito takes another run down the slopes, Akako overtakes him and sneaks a small heart patch on the back of his jacket as she passes by. When he catches up at the bottom, Akako attempts to flirt with him, only be interrupted by Aoko once more falling nearby. Kaito comments that Aoko's just as bad as before, and, to her shock, offers to let her team up with him. Akako interrupts that Aoko already asked Fujie, and drags Kaito off with her to the ski lift. Kaito rides the lift with bad grace, answering all of Akako's attempts at conversation with curt grumpiness, until she loses her patience with subtle and convinces Kaito to pair up with her mostly out of exasperation. She assumes that the patch is working, since the patch is supposed to guarantee that the wearer will be attached to Akako, first as a partner and eventually as a servant.

Later, Kaito warms up alone in the mixed-gender baths, only for Aoko and three classmates to show up unexpectedly. He manages a disguise as a girl amidst the steam to avoid being subject to their wrath, and watches from a distance as the girls discuss the contest. Aoko admits that she gave up on pairing with Kaito because he hates looking bad, and she didn't want to embarrass him. She wanted to give him the chance to look good. Her classmates argue that it's not fine for her to give up like that, and Kaito nearly gives himself away as a guy in his hurry to agree.

As the contest time approaches, Kaito discovers Fujie dressed as Kaitou Kid, waiting for Aoko to arrive in an Inspector Nakamori costume. Another classmate comments on the heart patch on Kaito's jacket. When Kaito blames Akako, Fujie perks up at her name and admits that he likes Akako a lot.

People[edit]

Japan's Most Irresponsible Prime Minister[edit]

Heist info[edit]

Chapter 8[edit]

Kaito and Aoko argue as they play a console RPG and keep dying in battle until Aoko gets so frustrated she unplugs the whole game. The TV turns back on with an urgent news bulletin. Prime Minister Uemoto was kidnapped by Kaitou Kid from an international conference. Nakamori also appears on the TV, berating Kid for stooping so low as to steal a person. The next day, gossip runs rampant at school as to Kid's motives, but Kaito's only concern is who could be so skilled that they managed to impersonate Kid successfully.

On the way home from school with Aoko, Kaito notices a busking street magician in the train station. The old man is mediocre, but Kaito notices one trick involves a unique-looking lapel pin appearing in the hand of a child. With his loud laughter at the children's praise, the old man is approached by security for causing a disturbance, and he walks off as Kaito asks the boy to see the pin and confirms that it's a Diet Member's badge.

Kaito suspects the old man, but doubts he has the magic skills to truly be the culprit. As he ponders, Aoko finds a hint-book for their RPG and learns that the monster they couldn't defeat was being controlled by the King, the real enemy. After a moment's thought, Kaito realizes who the real culprit is behind the kidnapping and run's off.

People[edit]

I Am the Master[edit]

Gadgets introduced[edit]

Heist info[edit]

Chapter 9[edit]

An inventor brings his promised gift to Inspector Nakamori at a heist: robots that never forget a person once they've see them. The target, of course, is Kid, who rappels down the outside of the building and breaks through the window, into an apparently empty display room. Surprised, but undaunted, Kid steals his target and starts to leave when he encounters the robot, which records his face.

The police reveal themselves, but Kid escapes down the side of the building on a rocket-powered scooter, freefalling over thirty stories into the police air cushion and slipping away in a disguise. However, the robot sees through the disguise and via the robot's signal, the task force catches up with Kid multiple times as he runs. Eventually, Kid notices the robot, and catches it, only to discover the robot has a whole host of compatriots and Nakamori is still on his heels. No matter were Kid tries to escape, through the night and well into the next school day, the robots follow and the police hound him.

People[edit]

Would You Grow Up[edit]

Gadgets introduced[edit]

Heist info[edit]

Chapter 10[edit]

At school, Aoko shows Kaito a charm that Akako taught her for becoming more adult-like. Kaito dismisses it, angering Aoko, while in the background Akako watches them in frustration that Kaito doesn't so much as notice her. In her anger, Akako thinks that if Kaito died, her failure would be erased and her supremacy over men's attention reestablished. Her decision made, Akako performs a summoning to learn if her intended plan will be successful. and is satisfied by the somewhat vague answer. At the heist that night, Akako sneaks onto the site and puts an enchanted necklace on Inspector Nakamori, which knocks him out as she walks away, laughing.

Kid gets a bad feeling as he waits for the heist time, but dismisses it. Inspector Nakamori catches up with his men, acting clearly out of character between rudeness to his subordinates and ruthlessly firing at Kid when Kid arrives for the target. Kid escapes through the halls and stairways of the building on rocket roller-skates, pursued by officers and a homicidal Inspector Nakamori to the roof.

The Boy Who Bet on the Ball[edit]

Heist Info[edit]

Chapter 11[edit]

People[edit]

Ghost Game[edit]

Chapter 12[edit]

Rumors of a monster in Ekoda High attract Aoko's attention, especially when her friend Keiko is left bedridden after supposedly seeing it. The day after Keiko's encounter, Aoko drags a reluctant Kaito along to explore the school after hours, determined to find the monster. The pair quickly encounter Ekoda High's new science teacher Dr. Aso, who leaves them alone after they invent an excuse about leaving something behind at school.

After Kaito reviews what he'd learned about the "monster" during the school day, he and Aoko find several disturbing phenomena: disembodied threats from the P.A. system, a staircase that leaks blood, and extremely hairy cats roaming the halls. Aoko becomes steadily more terrified, while Kaito concludes that someone in the school is deliberately scaring away anyone trying to stay after hours. As he heads off to investigate the broadcast room, Aoko begs him to take her along, but he refuses, believing that she would be safer inside a classroom. Before he leaves, however, he gives Aoko a mop and instructs her to yell if anything hostile finds her.

Kaito finds the broadcast room empty, but a recently-smoked cigarette in an ashtray tells him that it was occupied not long ago. Meanwhile, Aoko sees a shadow outside the door, only to find a hideous ogre bearing a knife. After stunning the ogre with the mop, she runs for the girls' washroom, with the ogre in hot pursuit. Aoko manages to barricade herself inside one of the washroom stalls, but this tactic only delays the ogre, who climbs over the stall door.

People[edit]

Hustler vs. Magician[edit]

Heist Info[edit]

Chapter 13[edit]

Aoko and Kaito visit Jii's billiards hall, The Blue Parrot, which Kaito notices is unusually empty. They play a game, though neither of them are very good at it. Kaito teases Aoko and flips her skirt, only to discover that her underwear depicts his greatest fear: fish. She chases him, threatening him with further visions of fish, until another patron yells at them for being disruptive and threatens to hit Kaito with a cue stick. The man leaves before Jii can throw him out, but not before retorting that Jii is indebted to the man's boss, who owns a rival billiards hall and a Legendary Cue stick. Kaito asks about the cue stick, which Jii explains is set with jewels and only wielded by champions. Jii owned it back in the days before he met Toichi, until he bet it in a billiards game and lost to Tsuujirou Hasura, an expert, mechanically precise player.

The rival billiard hall has a dress code and an 18-and-older age policy, but Kaito doesn't plan to let that stop him. He'll repay all of Jii's help by recovering the cue stick. Kid sends a heist note to Hasura at the billiards hall, and by eavesdropping learns that the "boss" doesn't dare alert the police. At the entrance, he meets Aoko, and insists on doing a "quickchange" of her clothes and hair to make her look older. Jii buys them entrance while Kaito and Aoko argue about Kaito's methods; when the ticket seller questions their age, Kaito claims they're not only college students, but married.

At the bar, Inspector Nakamori and another officer to show up nearby, incognito, due to an anonymous tip about the Kid heist. Luckily, he doesn't recognize Kaito and Aoko. Kaito and Jii bluff their way into the back room, where Hasura plays, as magazine journalists, leaving Aoko to keep Nakamori distracted. He buys her a martini, which she drinks without knowing the alcohol content.

People[edit]

Omake[edit]

Treasured Edition gallery[edit]

Cover in other countries[edit]

France
Germany
Italy
Spain
Thailand
Vietnam

See also[edit]

Magic Kaito
Main Characters Kaito KurobaKaitou KidAoko NakamoriGinzo NakamoriAkako KoizumiSaguru Hakuba
Secondary Characters Toichi KurobaChikage KurobaKonosuke JiiKeiko MomoiSnakeSuperintendent General HakubaRose (OVA only) • Spider (TV specials only) • List of minor Magic Kaito characters
Manga Magic Kaito Volume 1-5Volume 1Volume 2Volume 3Volume 4Volume 5Magic Kaito Chapters not yet included in a VolumeMagic Kaito Manga Listed By Heist
OVA adaptations Conan vs. Kid vs. Yaiba - The Grand Battle for the Treasure Sword!!Conan, Kid, and the Crystal Mother
Magic Kaito: Kid the Phantom Thief specials The Revived Phantom ThiefKaitou Kid's Busy DateThe Princess Prefers MagicA Witch Sheds No TearsThe Fated Blue BirthdayLove on the Ski Slope on Christmas EveThe Splendid RivalsThe Secret of the Red TearThe Witch, the Detective, and the Phantom ThiefThe Reminiscent Golden EyeThe Tearful Crystal MotherTears of Love for the Dark Knight
Magic Kaito 1412 Season 1
Crossovers The Gathering of the Detectives! Shinichi Kudo vs. Kaitou Kid (DC anime only)
Related Articles List of characters who know Kaitou Kid's identityKaitou Kid's GadgetsMagic Kaito OrganizationPandora GemNonchalant LupinCrow