Difference between revisions of "Interviews"

From Detective Conan Wiki
(The 80th Anniversary of Hayakawa Publishing – Comment by Gosho Aoyama)
(Gosho Aoyama x Taiga Kyomoto Interview)
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Kumihimoya no Ryū!!<br>
 
Kumihimoya no Ryū!!<br>
 
3.5.2025 Gosho Aoyama
 
3.5.2025 Gosho Aoyama
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</spoiler>
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=== Newtype Magazine 2025 Interview===
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'''Date:''' May 10, 2025<br>
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'''Published in:''' Newtype Magazine Issue June 2025
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<spoiler>
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'''Source:'''<br>[https://imgur.com/a/VlMwYh5 Raw]
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<div class="toccolours mw-collapsible mw-collapsed" style="overflow:auto;">
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'''Raw:'''
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<div class="mw-collapsible-content">
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[[File:Newtype Magazine Interview 1 2025.jpg|150px]]
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[[File:Newtype Magazine Interview 2 2025.jpg|150px]]<br>
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[[File:Newtype Magazine Interview 3 2025.jpg|150px]]
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[[File:Newtype Magazine Interview 4 2025.jpg|150px]]<br>
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[[File:Newtype Magazine Interview 5 2025.jpg|150px]]
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</div>
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</div>
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'''Translation edited by:''' [[User:Manvel|Manvel]]<br>
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'''Special Thanks to [https://x.com/zirish7?s=21 @ZIRISh7] for the help'''
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'''Special Roundtable Discussion'''<br>
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{{font color|red|Gosho Aoyama — Original Creator}}<br>
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{{font color|red|Takahiro Hasui — Director}}<br>
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{{font color|red|Yoshimichi Kameda — Character Design & Chief Animation Director}}<br>
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'''Page: 9'''<br>
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'''What Is Being Carried Over into the Reiwa-Era YAIBA'''<br>
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'''——I’ve heard that the project for “True Samurai Legend YAIBA” began after Director Hasui and Mr. Kameda directly approached Aoyama-sensei.'''<br>
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'''Hasui:''' If you say “directly approached,” it sounds a bit intense (laughs). But yes, that’s more or less how it happened. The starting point of the project was actually Mr. Kameda.<br>
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'''Kameda:''' That’s right. Producer Maiko Okada (WIT STUDIO) and I were talking about how we wanted to make YAIBA into an anime. When we discussed potential directors, the very first name that came up was Mr. Hasui. At the time, Mr. Hasui and I were working on the same project (Mob Psycho 100 III), so I thought, “He’s someone I can trust,” and reached out to him. After the three of us shaped the project, we went to visit Aoyama-sensei.<br>
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'''Aoyama:''' To be honest, I felt like, “I’ve been waiting for this!” (laughs).<br>
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'''Hasui:''' I was extremely nervous, but when we met him for the first time and he said that right away, I felt so relieved.<br>
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'''Kameda:''' He also shared a lot of memories from when YAIBA was being serialized. That really put us at ease.<br>
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'''Hasui:''' Since Legendary Brave Swordsman YAIBA aired back in 1993 and there hadn’t been another anime adaptation since, I had this worry that maybe there was some reason for that. But he readily agreed.<br>
 +
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'''Aoyama:''' There really weren’t any difficult issues at all. Well, except for the fact that it’s packed with a lot of Showa-era gags. I did wonder what we should do about those. But I figured, “We’ll manage somehow!” (laughs). When I got the proposal, I went back and reread YAIBA for the first time in a long while. And then, near the beginning of volume one, there’s that scene where Yaiba says to Sayaka, “I’ll absolutely protect you!!” — and it actually made me tear up (laughs).<br>
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'''Page: 10'''<br>
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'''Kameda:''' So even with your own work, you’re able to read it objectively like that.<br>
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'''Aoyama:''' Yeah. I’d completely forgotten about it, so I found myself thinking, “This guy’s a really good kid!” (laughs). That’s when I felt, “Yeah, this might actually work.”<br>
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'''——How do you feel about the finished footage?'''<br>
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'''Aoyama:''' It was really, really good. I honestly thought, “Yes—this is an anime adaptation of my manga!”<br>
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'''Kameda:''' Hearing that makes me very happy. By the way, I personally love Detective Conan’s “School Trip Arc.” It was incredibly good.<br>
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'''Aoyama:'''Right? And also “Episode ONE.”<br>
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'''Kameda:''' “Episode ONE”! The animation in that was unbelievable. <br>
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'''Aoyama:''' Watching “True Samurai Legend YAIBA,” it felt like I was watching “Episode ONE” the whole time. It was amazing.<br>
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'''Hasui:''' Hearing Aoyama-sensei say that is, above all else, the greatest sense of validation for me.<br>
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'''Aoyama:''' I was also surprised that in the opening, Yaiba already has the Haōken and Onimaru has the Maōken. When I asked about it, you told me, “This is our declaration of resolve.”<br>
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'''Kameda:''' Exactly—that was our declaration of resolve.<br>
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'''Aoyama:''' So I thought, “Then I’ll make one too,” and drew the teaser visual. That was my declaration of resolve.<br>
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'''Hasui:''' All of us are making that declaration together—“We’re going to adapt the original all the way to the end, properly.”<br>
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'''Kameda:''' Yes. …Though, to be honest, for me personally, I just really wanted to draw the Haō-ken as soon as possible. I couldn’t wait! (laughs)<br>
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'''Aoyama:''' It does take quite a long time to get there.<br>
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'''Kameda:''' Exactly. Because it’s so far off, I told Hasui, “I want to draw the Maou-ken and the Haō-ken first!”<br>
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'''Hasui:''' He shared that idea with me right from the very early stages, even before we decided on the content of episode one.<br>
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'''Kameda:''' I suggested we start the opening with the Yamata no Orochi arc. Not just because I wanted to draw it (laughs), but because I felt we needed to show the sheer scale of this work right away. If it starts with life in the jungle, viewers who don’t know the original wouldn’t know where the peak is. I wanted them to feel that shock—“Wait, that jungle-raised boy ends up like this?!”<br>
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'''Aoyama:''' I see. Yeah, I really want to see the Yamata no Orochi arc animated.<br>
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'''——The action is so packed and fulfilling that it really raises expectations, doesn’t it?'''<br>
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'''Hasui:''' That’s true. Of course, there are limits to what’s allowed by the schedule and the budget, but within those limits, we’re trying not to put the brakes on the action and just go for it. One of our key commitments is to push the range as far as we can while staying grounded in the core strengths of the original work. That said, no matter how hard you push with the storyboards, everything ultimately depends on the animators who bring it to life. Thankfully, starting with Mr. Kameda, we’ve had a lot of incredibly strong staff members join us. I didn’t really have any worries on that front.<br>
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'''Kameda:''' We really do have an excellent lineup of action animators.<br>
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'''Aoyama:''' I’m seriously looking forward to it. This is insane—in a good way.<br>
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'''Kameda:''' We’re trying to properly preserve the snappy, satisfying feel—the lightness—of the action from the original manga. At the same time, for example, I want the Raijinken to feel like a sword with a bit of weight to it.<br>
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'''Hasui:''' Right.<br>
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'''Kameda:''' And with the characters too—like how Onimaru carries himself. I want his movements and presence to feel heavy and imposing. While carefully expressing that sense of weight, we also want to faithfully recreate the charm the manga already has, and at the same time expand the scale of the action in ways that are unique to animation.
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…That’s where we are right now—deep in the middle of production.<br>
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{{font color|red|“That brings back memories. I really loved Yoshinori Kanada—I was a huge fan.” Aoyama}}<br>
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'''——You can really feel that so-called Kanada Action—that intense, Kanada-style animation—coming through.'''<br>
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'''Kameda:''' Ah, yeah (laughs).<br>
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'''Aoyama:''' That brings back memories. I really loved Yoshinori Kanada—I was a huge fan.<br>
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'''Kameda:''' I could feel that even when reading YAIBA. There are characters that feel very BIRTH-like. (BIRTH 1984 film)<br>
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'''Aoyama:''' I loved BIRTH. I even went to the movie theater to see it.<br>
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'''Kameda:''' Even the way highlights are added to Yaiba’s hair seems to come from Kanada’s influence, doesn’t it?<br>
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'''Aoyama:''' That’s right, that’s right.<br>
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'''Kameda:''' And the dragon that appears in the Kaguya arc—it feels like it might be inspired by the flaming dragon Kanada-san drew in Genma Taisen.<br>
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'''Aoyama:''' Yes! Man, I really loved that stuff.<br>
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'''Kameda:''' I’m a big fan of Kanada too. So while carefully respecting that feeling in the original work, we’ve also gathered other staff who want to draw that kind of thing as well (laughs).<br>
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'''Hasui:''' What’s interesting is that during animation meetings or on-site discussions, we almost never actually say things like “Kanada-like” or “Kanada-style.” And yet, when you look at the finished footage, that’s exactly how it turns out. I think everyone naturally senses that influence from the original manga and works from there. Even my storyboards are like that—so in the end, the distinctive flavor of Aoyama-sensei’s original work really comes through strongly in the anime.<br>
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'''Kameda:''' With all those different elements overlapping, it might end up feeling like “a Reiwa-era, all-you-can-eat serving of Kanada Action!”<br>
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'''——The movement is impressive, of course, but the still image at the very end of episode one—of Onimaru and Yaiba, with that harmony-style processing—really left an impression. It had a very strong sense of Aoyama-sensei’s visual “color.” Whose artwork was that?'''
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'''Kameda:''' That cut was created by taking the key animation submitted by the animator, then having me revise it. We also shared our opinions during the color-setting process. We put it together with the intention of recreating Aoyama-sensei’s illustrations as closely as possible.<br>
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'''Hasui:''' This time, we actually have a department that’s very good at processing the coloring.<br>
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'''Kameda:''' We asked the people in that department to look at Aoyama-sensei’s Detective Conan illustration collections, and we’re challenging ourselves to reproduce it so that it feels as if the Sensei himself had done the coloring.<br>
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'''Page: 11'''<br>
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'''Hasui:''' It’s less “harmony processing” in the strict sense, and more like adding special-effects processing. We discussed things like, “Please blur the eyes in this particular way,” for example. But since it’s not a standalone illustration and is instead inserted into the main body of the anime, we’re careful not to push it fully into illustration territory—just adjusting it so it leans slightly toward that look.<br>
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'''Aoyama:''' I see.<br>
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'''Kameda:''' While looking at the illustration books, we kind of built a formula. For example: “The Sensei probably wouldn’t use this shade of purple, so let’s shift it a bit more toward red,” or “For blue, it’s probably better to use a blue with a hint of green in it.” We went through a lot of trial and error. The layout too—adding a white frame around the outside, for instance.<br>
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'''Aoyama:''' You’re really good at it. If I drew Yaiba now, he’d end up looking too much like Conan (laughs).<br>
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'''Kameda:''' No, no (laughs). We also had the character self-introduction cuts colored in Aoyama-sensei’s style as well.<br>
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{{font color|red|“Above all, we aim to make it a work that viewers can truly enjoy.” — Hasui}}<br>
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'''——Shall we bring up the images? (He shows a still of Yaiba and Sayaka on a PC screen.)'''<br>
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'''Aoyama:''' …That’s really well done! You can even tell how fluffy the tip of the bamboo sword is.<br>
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'''Hasui:''' That bamboo sword is incredibly hard to draw.<br>
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'''Kameda:''' It really is. We’re applying a lot of different kinds of processing to it.<br>
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'''Aoyama:''' But anyone who’s been in a kendo club would know that.<br>
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'''Kameda:''' It’s fluffier than you might imagine, and it gets pretty dirty too.<br>
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'''Hasui:''' The handle where you grip it by hand and the tip get dirty in different ways, so the colors are different as well. We change it depending on whether it’s grime from hand oil, or dirt that rubbed off from the uniform or armor.<br>
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'''Aoyama:''' Amazing. Speaking of faces—back in the day, characters used to have two little circles inside their eyes.<br>
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'''Kameda:''' Right. Yaiba has small highlights inside his eyes.<br>
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'''Aoyama:''' In today’s Detective Conan, that’s an expression we don’t really use on any of the characters anymore.<br>
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'''Kameda:''' And with the hair treatment—Conan uses a more softly blurred, bleeding effect now, but back in YAIBA’s time it was much crisper and more defined, so we’re matching that older style. When Sensei draws Sayaka, he adds a slight touch of color to her cheeks, and for this anime’s character introduction cuts, we’re recreating that using special-effects processing.
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By doing all these little things and managing to reproduce that “Aoyama-like” feel, I think we can say this anime adaptation will have been a success.<br>
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'''——Once again, I really felt just how deep the love for the work is on set.'''<br>
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'''Aoyama:''' Speaking of Sayaka—when I first saw the setting that said “Sayaka is really into social media,” I was like, “Seriously?” (laughs).<br>
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'''Hasui:''' That came from Sayaka’s lines in the original manga. She often used words that reflected the trends of the time, like “live shows” or “shopping.” So we thought about what would happen if we translated that idea into Reiwa-era terminology—and that’s how we arrived at that approach.<br>
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'''Aoyama:''' Right, right. That is the kind of thing I was thinking about when I drew her.<br>
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'''Kameda:''' She does feel like the kind of girl who would actually use social media pretty properly.<br>
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'''Aoyama:''' That fits (laughs).
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{{font color|red|“That was our declaration of resolve.” — Kameda}}<br>
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'''——We could keep talking forever, but to wrap things up, we’d like to end by asking each of you for a brief message.'''<br>
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'''Kameda:''' True Samurai Legend YAIBA is being adapted with a strong commitment to valuing the inspiration drawn from the manga. So whether you’ve read the original or this is your first time encountering YAIBA, we believe it will be an enjoyable work for everyone. Please look forward to what’s coming next.<br>
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'''Hasui:''' Above all, we’re creating this with the goal of making it a work that viewers can truly enjoy, thinking carefully about many different aspects along the way. While cherishing the original, there are many parts where we’ve allowed the expression to evolve from it in a positive way. Even those who already know what happens next in the manga will find points where they can enjoy seeing how things differ from the original, so we sincerely hope you’ll continue to support us going forward.<br>
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'''Aoyama:''' I always drew YAIBA thinking it was a work very well suited for animation. That’s not to say Conan isn’t suited for it (laughs). In any case, it’s packed with action and I think it’s something that’s really fun to watch in animated form, so please continue to enjoy it to the fullest from here on out!<br>
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<br>
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'''Gosho Aoyama Interview'''<br>
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'''Page: 19'''
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'''“The Aoyama World Expands Even Further with YAIBA”'''<br>
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'''——For you now, Sensei, what kind of work is YAIBA?'''<br>
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'''Aoyama:''' Well… it’s a work that makes me think, “That was really tough” (laughs). Detective Conan is tough too, of course, but it’s a different kind of challenge. Since YAIBA is an action series, it was visually demanding above all else. Looking back at it now, I find myself thinking, “How did I even manage to draw this?” Not just me—I’m sure it must have been hard on all of my assistants as well.
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'''——By the way, while it was being serialized, did you ever think it would be adapted into an anime?'''<br>
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'''Aoyama:''' To be honest, I kept thinking, “It’s taking a long time for this to get an anime adaptation” (laughs). The series was full of settings that practically beg to be turned into anime or games—like “fighting by inserting different orbs into a sword.” When I was drawing it, that was pretty much all I was thinking about.
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So when it was finally adapted as Legendary Brave Swordsman YAIBA right at the very end of the serialization—and even got a game too—I just felt, “I’m really glad it finally happened.”
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'''——And now it’s being adapted into an anime for a second time as “True Samurai Legend YAIBA.” That must mean it really is the kind of story that makes you want to turn it into an anime. The protagonist, Yaiba Kurogane, is a very compelling character—do you have a story about how he was created?'''<br>
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'''Aoyama:''' Yaiba is, for the most part, based on the protagonist Teppei Uesugi from Ore wa Teppei by Tetsuya Chiba.
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…Though compared to Teppei, Yaiba is definitely dumber (laughs). Teppei is actually quite smart, you know. Yaiba isn’t like that—but instead, I wanted to make him a kind of born fighter, a character who gives off this feeling of “I won’t lose!” That’s what I had in mind when I drew him.
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Well, in the end, his foundation really is Teppei himself (laughs).
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'''——You yourself also practiced kendo when you were a child, Sensei.'''<br>
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'''Aoyama:''' That’s right. Part of it was because I admired Teppei and joined the kendo club. Also, when I was a kid, I used to get really bad chilblains. To cure them, my parents had me take up kendo as a kind of “shock therapy. ”
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In kendo you walk barefoot on cold wooden floors, after all. And once I actually started practicing, the chilblains really did go away. So that’s how I began kendo—but having that experience is also one of the reasons I decided to do the YAIBA serialization.
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'''——So is the reason Yaiba became a more wild, feral character than Teppei because that reflects your own strengths—or your personality, Sensei?'''<br>
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'''Aoyama:''' Yes, that’s right. I really like Sun Wukong—not the one from Dragon Ball, but the one from the Chinese classic Journey to the West (laughs).
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Well, Teppei is already pretty much a Sun Wukong–type character, but Yaiba is even more like that.
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'''——What about Onimaru, Yaiba’s rival?'''<br>
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'''Aoyama:''' He, too, is modeled on a character from Ore wa Teppei—Teppei’s rival, Kikuchi (Bumbu) (laughs). At first, I was thinking of doing a story that was more straightforwardly about kendo. But if it’s only kendo, it feels like there’s a ceiling to how far you can take the story—like it doesn’t quite break through to something bigger.
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Around that time, the editor in charge sent back the storyboard with horns drawn on Onimaru’s head and said, “Wouldn’t this be good?”
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'''——Huh? That’s awful (laughs).'''<br>
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'''Aoyama:''' At first I was irritated too (laughs), but afterward I thought, “Actually… this is pretty good!” And from there it turned into a heroic fantasy—a story where magical swords appear and so on. Once you go into heroic fantasy, it’s like there’s no ceiling anymore—you can do anything.
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'''——In the end, [Name]’s direction was truly magnificent.'''<br>
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'''Aoyama:''' If that hadn’t happened, the person I am now might not even exist (laughs). I mentioned it to him again when we met last year, but from his point of view, it seems he really meant it in a very casual way—like, “This would be more interesting, wouldn’t it?”
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'''——Once you steered the series toward heroic fantasy, did the grander worldview come to you naturally?'''<br>
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'''Aoyama:''' Yes. I thought, “With this vibe, I can do anything!” And I’ve always liked Makai Tenshō, so I started thinking, “I want to involve legendary swordsmen from the past.” From there, I just kept getting more and more into it myself, and things really started to come together in a good way.
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'''——So the worlds of Chiba-sensei (Tetsuya Chiba)and Futaro Yamada merged, and then your own distinctive style was added on top of that to create YAIBA.'''
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'''Aoyama:''' Yes, exactly—that’s how it feels.
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'''——After that, Onimaru even appears in Detective Conan.'''<br>
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'''Aoyama:''' That’s right—the version of Onimaru who’s lost his horns.<br>
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'''——Those kinds of crossovers between works are very symbolic. Detective Conan has now reached its 30th anniversary since serialization began, and the anime will also mark its 30th anniversary next year. Over that time, the world of the series has expanded enormously. Given that, I’d like to ask again: what do you think defines “Conan-ness” now?'''
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'''Aoyama:''' That hasn’t changed at all since the beginning. The most important rule is: “Conan doesn’t cry.”
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If the detective starts crying, it kind of kills the mood. If Ran were to die, he’d probably cry—but she’ll never die, so he won’t (laughs). That’s something I absolutely can’t compromise on.
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Another thing is that I don’t believe in ghosts or psychic powers that can’t be proven through deduction. Those two points, more or less.
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'''——So the fact that the Conan world—where supernatural abilities don’t exist—is connected to the world of YAIBA is…?'''<br>
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'''Aoyama:''' Exactly! It is strange (laughs). But you see, when Onimaru appears in Conan, he doesn’t use any magic swords. And when it comes to connections with Magic Kaito, Kaito Kid appears, but Akako doesn’t show up as a main character. She absolutely can’t—because she’s a witch (laughs)!
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So in that sense, they’re almost the same, but you can think of them as parallel worlds.
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'''——When it comes to how the worlds are linked, one thing fans really enjoy in your anime adaptations is the connection through voice actors. For example, Kappei Yamaguchi voicing both Shinichi Kudo and Kaito Kuroba, and Minami Takayama voicing both Yaiba and Conan—these overlaps have led to unexpected story developments and playful touches in promotional videos. Was that something you consciously aimed for to create such effects, or did it come about more naturally for you?'''
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'''Aoyama:''' Yes, it came about naturally. When the Detective Conan anime was starting, there were various candidates for the protagonist’s voice, but for me it was like, “It’s got to be Takayama-san, right?” I had decided that from the start.
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I’d heard her voice in Legendary Brave Swordsman YAIBA, and there was a moment when I thought, “This sounds like a slightly smarter Yaiba.” That made me feel she’d be just right for Conan.
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'''——And then, after Conan, Takayama-san goes back to voicing Yaiba again. It feels like a strange kind of destiny.'''<br>
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'''Aoyama:''' But when I went to the new YAIBA recording session, I thought, “Oh—he’s gotten stupider than before!!!” (laughs). Before the recording—maybe it was via LINE or a New Year’s card, I don’t remember exactly—I got a message saying, “I’m going to remove two or three screws and do my best at the recording!” And I thought, “Ah, I see! So that’s what she meant!”
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'''——Experiencing how different they can feel—despite being characters created by you and voiced by the same actress—might make watching the two anime even more enjoyable.'''
 
</spoiler>
 
</spoiler>
  

Revision as of 19:31, 21 January 2026

Contents

1994

Newtype Magazine "Comic Now" Interview

Date: August 9, 1994
Published in: Newtype Vol. 10, no. 9 (Cover date September 1994)


1997

Detective Conan's Mystery Museum Interview

Date: June 10, 1997


Detective Conan's Mystery Academy Interview

Date: September 10, 1997


1999

Gosho Aoyama's Masterpiece Theatre (Favorite Movies)

Date: April 14, 1999
Published in: Weekly Shonen Sunday, Vol. 41, no. 21 (Cover date April 28, 1999)


2003

Complete Color Works Interview Aoyama x Takayama

Date: May 1, 2003

Conan Drill Official Book Interview

Date: May 1, 2003
Published in: Conan Drill Official Book


2004

Love Conan Interview

Date: March 31, 2004

Conan Vs Kaitou Kid Perfect Edition

Date: April 2, 2004
Published in: Detective Conan vs. Kaitou Kid: Perfect Edition (p. 169)


2005

Unknown Fan Gathering

Note: In a later interview (Gosho Aoyama Interview about the Boss 2017), Gosho denied ever saying this and his editor too said that such an interview never happened. This turned out to be a hoax.


2006

Anime 10 Year Anniversary Interview #1

Date: January 6, 2006
Published in: NTV's website

Asahi Newspaper Interview

Date: January 13, 2006
Published in: Asahi Evening Newspaper
Key Plot Point: Boss's name has already appeared.

Comic-Salon Erlangen, Germany Interview

Date: June 17, 2006
Held at: Press conference at Comic-Salon in Erlangen, Germany

Anime 10 Year Anniversary Interview #2

Date: ?? ,2006
Published in: Yomiuri Television (YTV) website

10 Year Cinema Guide interview

Date: ??, 2006
Published in: ??

Mini Documentary: Secret of Creation

Date: December, 2006


2007

Magic Kaito Volume 4 Interview

Date: March 15, 2007
Published in: Magic Kaito Volume 4

Urusei Yatsura Interview

Date: September 18, 2007
Published in: Urusei Yatsura Volume 21

Akigoro Interview

Date: ??, 2007
Published in: ??


2008

Conan and Kindaichi Files Interview #1

Date: April 10, 2008
Published in: Detective Conan & Kindaichi Case files #1

Otona Fami Interview #1

Date: April 21, 2008
Published in: Otona Fami(Adult Family), June issue


2009

Shonen Sunday Interview #1

Date: March 27, 2009
Published in: Weekly Shonen Sunday #17
no script available

Shonen Sunday 50th Anniversary Interview

Date: July 15, 2009
Published in: Shonen Sunday 1983 (A special issue commemorating Sunday's 50 years of publishing.)

Conan and Lupin Interview #1

Date: ??, 2009
Published in: ??


2010

Gundam Ace Interview

Date: January 26, 2010
Published in: Gundam Ace March issue

Otona Fami Interview #2

Date: April 20, 2010
Published in: Otona Fami (Adult Family), June issue

Masters Of Manga Interview

Date: July 6, 2010
Published in: Masters of Manga


2011

Otona Fami Interview #3

Date: April 20, 2011
Published in: Otona Fami (Adult Family), June issue

Mystery Magazine Interview

Date: April 25, 2011
Published in: Mystery Magazine, June issue

Nihon Uiversity College of Art Lecture Interview

Date: 26 June, 2011

Club Sunday Interview

Date: October 28, 2011

Magic Kaitou Treasured Editions: Playback Episode Interviews

Published in: Magic Kaitou Treasured Editions released throughout 2011


2012

Monthly BLT Interview

Date April 24, 2012
Published in: Monthly BLT, June issue

Sankei News Interview

Date: June 23, 2012

Gosho's True Intentions Interview

Date: November, 2012


2013

Movie 17 Interview with Aoyama Gosho and Shibasaki Kou

Date: April, 2013

Otona Fami Interview #4

Date: June 2013

Shonen Sunday Special Booklet

Date: July 17, 2013

Shonen Sunday Lupin Vs Conan Secret Report

Date: November 20, 2013

Lupin the Third VS Detective Conan: Money Punch and Aoyama Gosho Interview

Date: December 04, 2013

Monkey Punch and Gosho Aoyama Special Talk

Date: ???, 2013
Published in: Official website of "Lupin the Third VS Detective Conan The Movie"


2014

Monthly Conan Newspaper 2014

Date: March, 2014 (Part 1) and April, 2014 (Part 2)
Published in: Monthly Conan Newspaper, March and April edition

AnimeAnime Interview

Date: (before) April 18, 2014

Da Vinci Interviews

Date: May, 2014
Published in: da Vinci magazine, May issue

Detective Conan Character Visual Book Interviews

Date: September, 2014

Otona Fami Interview #5

Date: November 20, 2013
Published in: Otona Fami (Adult Family), January issue of 2014


2015

Gosho Aoyama's Surgery

Date: March 18, 2015
Published in: Weekly Shonen Sunday Issue 16/2015

2016

Gosho Aoyama X Yomuri Giants' Hayato Sakamoto

Date: March 16, 2016
Published in: Shonen Sunday #16

CimemaToday Movie 20 interview

Date: April 14, 2016

Animedia Interview

Date: May 10, 2016
Published in: Animedia, June issue

Asahi Newspaper Interview

Date: July 16, 2016

Gosho Singapore visit Interview

Date: November 12-13, 2016
Held at: Singapore Writers Festival, Singapore

Akai and Amuro Secret Files Voice Actors Interview

Date: November 29, 2016

20th Anniversary DVD collection guidebook interviews

Complete Color Works Interview

20 Year Cinema Guide interviews



2017

Movie 21 Guidebook Interviews

Date: April 12, 2017
Published in: Movie 21 Guidebook

News Zero Interview

Date: Mid April, 2017

Heiji and Kazuha Secret Archives Interviews

Date: May 9, 2017
Published in:

Gosho NHK Interview

Date: June, 2017
Published in:

Magic Kaito Vol 5 Playback Episode

Date: July 18, 2017
Published in:

Gosho Aoyama 30 Years Anniversary Book

Date: October 16, 2017
Raw Images

Raw Text
Source: https://www.sbsub.com/posts/aoyama-30years/

Some Translation info

Interview with Detective Conan Producer Michihiko Suwa

Date: November 11, 2017

Gosho Aoyama Interview about the Boss

Date: November 30, 2017
Published in: Shonen Sunday Webry

Aoyama’s Message on the Manga Hiatus and Medical Treatment

Date: December 13, 2017
Published in: Weekly Shonen Sunday Issue 3-4/2018

2018

Shinichi and Ran Secret Archives VA interviews

Date: January 16, 2018

Movie 22 Guidebook Interview

Date: March 31, 2018

Interview on News Zero

Date: April 11, 2018

Takarakuzu College Interview

Date: April 15, 2018
Held at: Takarakuza College

"Truth in Zero" Booklet

Date: April 24, 2018

Amuro Toru/Bourbon/Furuya Rei Secret Archives PLUS

Date: May 7, 2018

Special Conan Movie Staff interview

Date: May 23, 2018
Published in: Shonen Sunday Super

Da Vinci Magazine 2018 interview

Date: December 6, 2018
Published in: Da Vinci Magazine, January 2019 issue


2019

Nagasaki Newspaper New Years short interview

Date: January 1, 2019

Ai Haibara Secret Archives Interview

Date: January 18, 2019

Kappei Yamaguchi M23 interview

Date: April 2, 2019

Aoyama Gosho x Mitsuru Adachi Interview

The interview was split into 3 parts and published in 3 magazines.
Date: April 3, April 11, April 12, 2019

Da Vinci Magazine Cross Talk and Interviews

Date: April 5, 2019

NTV Interview

Date: Filmed March 13, Aired April 6, 2019

Cinema Guide 2019 Interview

Date: April 10, 2019

CUT Magazine Interviews

Date: April 19, 2019

Gosho Interview on 1周回って知らない話 (Tv Show)

Date: April 24, 2019

Anime Style Magazine Interview

Date: April 30th, 2019

Animedia Movie staff and character Interviews June issue

Date: May 10th, 2019

2020

Da Vinci Magazine 2020 Interview

Date: May 7, 2020
Published in: Da Vinci magazine, June 2020 issue

Wild Police Story Volume 1 Interview

Date: November 18, 2020
Published in: Wild Police Story Volume 1

"This mystery is amazing!" Interview

Date: December 4, 2020
Published in: "This mystery is amazing" magazine, 2021 edition

Wild Police Story Volume 2 Interview

Date: December 18, 2020
Published in: Wild Police Story Volume 2

2021

ZIP Interview

Date: Aired on March 25, 2021

Da Vinci Magazine 2021 Interview

Date: April 6, 2021
Published in: Da Vinci Magazine, May 2021 issue

Cinema Guide 2021 Interview

Date: April 14, 2021

Movie 24 Production Staff Interview Collection

Date: April 22, 2021
Published in: https://www.kitkat-nelfei.com/2021/04/detective-conan-movie-scarlet-bullet.html

Shuichi, Masumi, Shukichi, and Mary Secret Archieves Interview

Date: May 18, 2021

Kappei Yamaguchi Volume 100 Interview

Date: October 13, 2021
Published in: Weekly Shonen Sunday issue 46/2021

Wakana Yamazaki Volume 100 Interview

Date: October 20, 2021
Published in: Weekly Shonen Sunday issue 47/2021

Megumi Hayashibara Volume 100 Interview

Date: October 25, 2021
Published in: Weekly Shonen Sunday S issue 12/2021

Minami Takayama Volume 100 Interview

Date: October 27, 2021
Published in: Weekly Shonen Sunday issue 48/2021

[世界はまんがで出来ている]Tokyo FM Volume 100 Special Interview - Featuring Detective Conan's Editor-In Charge, Gosho Aoyama, Takahiro Arai, and Mayuko Kanba

Date: October 23, 2021 and October 30, 2021

2022

Gosho Aoyama x Takahiro Arai Special Talk

Date: April 1, 2022 & April 7, 2022
Published in: Weekly Shonen Sunday issue 18/2022 & issue 19/2022

Cinema Guide 2022 Interview

Date: April 12, 2022

Gosho Aoyama x Eiichiro Oda OVER 100 Miracle Talk

Date: July 25, 2022 & July 27, 2022
Published in: Weekly Shonen Jump issue 34/2022 & Weekly Shonen Sunday issue 35/2022

Gosho Aoyama x Mayuko Kanba Special Talk

Date: September 28, 2022
Published in: Weekly Shonen Sunday issue 44/2022

2023

Gosho Aoyama x Nao Kosaka interview

Date: March 29, 2023
Published in: Weekly Shonen Sunday issue 18/2023

Cinema Guide 2023 Interview

Date: April 11, 2023

Gosho Aoyama x Yoshiharu Habu Special Conversation

Date: June 21, 2023
Published in: Weekly Shonen Sunday issue 30/2023

Gosho Aoyama x Keigo Higashino Special Talk

Date: December 5, 2023
Published in: "This mystery is amazing" magazine, 2024 edition

Gosho Aoyama Nippon TV Interview

Date: December 27, 2023
Published in: Nippon TV News Culture Youtube Channel

2024


Interviews is a work in progress. This page is currently being edited. Please consider helping the users to complete the page and fill in the missing pieces if you are able.

From Gosho Aoyama To All Readers - DC 30th Anniversary

Date: January 10th, 2024
Published in: Weekly Shonen Sunday Issue 7/2024

1100 Chapters Comemorative Q&A

Date: October 2022; April 10, 2024
Published in: Twitter; republished in Detective Conan Volume 105

Gosho Aoyama Documentary 2024

Date: April 28, 2024
Published in: NHK General

1983 Romantic Comedy Youth Interview

Date: July 25, 2024
Published in: 1983 “Romantic Comedy Youth” — Shonen Sunday’s Bookshelf

Sunday Culture Festival 2024 Conan x YAIBA Special Talk

Date: September 25, 2024
Published in: Weekly Shonen Sunday TV Official Youtube Channel

Celebrating 30 Years of Detective Conan with Fans! A Message from Gosho Aoyama

Date: November 27, 2024
Published in: On the official Weekly Shōnen Sunday website

2025


Interviews is a work in progress. This page is currently being edited. Please consider helping the users to complete the page and fill in the missing pieces if you are able.

Gosho Aoyama Honored with Japan’s Media Arts Ministerial Award

Date: March 13, 2025
Published in: Nippon TV News Culture, entax news

Animage 2025 Interview

Date: April 10, 2025
Published in: Animage Magazine, May 2025 Issue

Gosho Aoyama x Taiga Kyomoto Interview

Date: April 23, 2025
Published in: anan Magazine No.2444 2025

Newtype Magazine 2025 Interview

Date: May 10, 2025
Published in: Newtype Magazine Issue June 2025

The 80th Anniversary of Hayakawa Publishing – Comment by Gosho Aoyama

Date: August 15, 2025
Published in: On the official website on the occasion of the 80th anniversary

Oricon News Interview Gosho Aoyama

Date: August 22, 2025
Published in: Oricon News

Gosho Aoyama x Kawashima and Yamauchi's Manga Swamp

Date: August 25, 2025 (Part 1) and September 1, 2025 (Part 2)
Published in: Yomiuri Television (YTV) website Link

Detective Conan Diary 2026 Interview

Date: September 18, 2025
Published in: Detective Conan Diary 2026

Gosho Aoyama’s Recommendation on Momose Akira’s First Love is Falling Apart

Date: September 18, 2025
Published in: Momose Akira’s First Love is Falling Apart volume 4

Gosho Aoyama’s 30th Anniversary Exhibition Message

Date: December 2, 2025
Published in: 30th Anniversary Exhibition Of The DC Anime Broadcast Link

2026

Gosho Aoyama in Yomiuri Shimbun Interview After “Let’s Talk Day” Event

Date: January 13, 2026
Published in: Yomiuri Shimbun

See Also

References