Difference between revisions of "Interviews"

From Detective Conan Wiki
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=== Animage 2025 Interview===
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'''Date:''' April 10, 2025<br>
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'''Published in:''' Animage Magazine, May 2025 Issue
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<spoiler>
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'''Source:'''<br>[https://imgur.com/a/F2fuOWT Digital Raw]
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<div class="toccolours mw-collapsible mw-collapsed" style="overflow:auto;">
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'''Raw:'''
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<div class="mw-collapsible-content">
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[[File:Animage Magazine May 2025 Cover.jpg|150px]]
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[[File:Animage 2025 Interview 1.jpg|150px]]<br>
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[[File:Animage 2025 Interview 2.jpg|150px]]
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[[File:Animage 2025 Interview 3.jpg|150px]]<br>
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[[File:Animage 2025 Interview 4.jpg|150px]]
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</div>
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</div>
  
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'''Translation edited by:''' [[User:Manvel|Manvel]]
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'''Interview with Gosho Aoyama'''<br>
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'''Original Work: Gosho Aoyama'''<br>
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'''The nationally renowned manga artist Gosho Aoyama, known to everyone, finally makes his first appearance in this magazine!'''<br>
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'''More than 30 years after its creation, his breakout work was adapted into an anime. We asked him to share his candid thoughts on seeing the series brought to animation after all this time.'''<br>
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'''The moment 'I wish it were like this' actually came true!'''<br>
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'''Cut out the Shōwa-era gags and update it for the Reiwa era'''<br>
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'''Interviewer:'''<br>
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As the original creator of Detective Conan, Aoyama-san is already very familiar to readers, but this is actually your first time appearing in our magazine, isn’t it?
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'''Aoyama:'''<br>
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I used to buy Animage back in the day. I liked anime too—especially around the time when Nausicaä of the Valley of the Wind was being serialized.
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'''Interviewer:'''<br>
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It’s been three years since YAIBA was last adapted into an anime, but the conclusion of the previous anime, Kenyuu Densetsu Yaiba, actually came at almost the exact same time as the magazine serialization of Nausicaä came to an end.
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'''Aoyama:'''<br>
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Really? Wow, it’s been that long already! The earlier YAIBA anime was really good too, but back then there were various circumstances, so they couldn’t adapt the original story all the way to the end. This time, I don’t think there are any such constraints in particular, so I really hope they manage to take it all the way to the finale—I’d love to see that.
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'''Interviewer:'''<br>
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When you received the offer for an anime adaptation, how did you feel?
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'''Aoyama:'''<br>
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I was really happy. I thought, “So it finally came!” And honestly, these days I even figured that some people might accidentally watch it thinking it’s “Demon Slayer: Kimetsu no Yaiba” instead! (laughs)
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'''Interviewer:'''<br>
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That would take quite a bit of absent-mindedness, wouldn’t it? (laughs) But the finished product this time looks incredibly cool. When it came to the anime adaptation, did you make any requests as well?
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'''Aoyama:'''<br>
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Yes—regarding various settings and things like that, when I first met with the anime staff, I told them upfront what I thought would be better if we’re doing it now. From the script stage onward, I said things like, “Cut out all the Shōwa-era gags that don’t fit the times, and update them for Reiwa.” Beyond that, whenever I felt, “This part should be handled like this,” I’d bring it up as we went along.
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'''Interviewer:'''<br>
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I’ve heard that director Takahiro Un’i and character designer / chief animation director Yoshimichi Kameda are both huge YAIBA fans. Especially Kameda-san’s love for YAIBA—I’m told it’s on another level.
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'''Aoyama:'''<br>
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They’re really passionate, aren’t they? I actually gave him a YAIBA New Year’s card I made years ago when we met. I said, “If you like it that much, here you go,” and he was absolutely thrilled (laughs).
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'''Interviewer:'''<br>
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With that level of passion, I imagine there were quite a few ideas coming from the production side as well?
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'''Aoyama:'''<br>
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There were—there really were. Things like rearranging and organizing the order of episodes from the original manga, or increasing the number of regular characters—those kinds of ideas all came from the anime staff. And with each of them, I thought, “I see—that makes sense.”
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'''Interviewer:'''<br>
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How did you feel about the anime being produced by WIT STUDIO, a studio known for working on many popular titles?
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'''Aoyama:'''<br>
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I was honestly just happy. On a personal level, I’d been watching and enjoying shows like SPY×FAMILY and Ranking of Kings.
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'''Interviewer:'''<br>
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What about the voice cast? I’ve heard that Minami Takayama, who reprises her role as Yaiba from the previous anime, was very much your personal wish, Aoyama-san.
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'''Aoyama:'''<br>
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Oh, absolutely—Yaiba can only be done by Minami Takayama.
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'''Interviewer:'''<br>
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I’ve heard that you were present at the first recording session as well. How was it?
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'''Aoyama:'''<br>
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As expected, Minami Takayama is… really good. Well, I mean, she’s a professional, so of course she is (laughs).
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And Manaka Iwami, who plays Sayaka, is also incredibly good. There’s that airport scene in episode one where she runs up to her father—on the very first take, I was already thinking, “This is great, let’s go with this.” But then she said, “Would it be okay if I tried it again with a bit of a smile?” and re-recorded it. Watching that, all I could do was sit there thinking, “Wow… she’s so good,” completely impressed.
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'''Interviewer:'''<br>
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So that was something Iwami-san suggested herself?
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'''Aoyama:'''<br>
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Exactly. And what’s more, even though she was doing little retakes like that here and there, we still finished earlier than scheduled. She was really great in Oshi no Ko too, playing Akane Kurokawa.
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Of course, Yoshimasa Hosoya’s performance as Onimaru was excellent as well. Voice actors these days really are something else.
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'''A complex visual/page composition that I could only draw in my twenties.'''
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'''Interviewer:''' <br>
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YAIBA is especially known for its reaction scenes—they’re one of its biggest highlights. In episode one of this new adaptation, for example, the opening (avant-title) where Yaiba and Onimaru fight is such a spectacle that it almost feels like a Gundam mobile suit battle.
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'''Aoyama:'''<br>
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Ahaha (laughs). It really went all out right from the start, didn’t it? It was great. Since the Hōōken and the Maōken show up immediately, I couldn’t help asking the staff, “Is it really okay to do this right away?”
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And then they replied, “This is our declaration of intent!”
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'''Interviewer:'''<br>
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So once you decided to show it at the very beginning, that meant you were committed to portraying everything up to that point. In that case, were there any scenes in episode one that stood out to you as favorites?
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'''Aoyama:'''<br>
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Hmm… where would that be? Honestly, probably all of them. It felt like the exact images I’d been thinking, “I wish it were like this!”, were unfolding right in front of my eyes. It was really moving.
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'''Interviewer:'''<br>
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I imagine there are many younger readers who came to the series through Detective Conan and are discovering YAIBA for the first time with this anime. On the other hand, for fans from the original generation, one thing to listen for is how Minami Takayama will differentiate Yaiba’s trademark lines like “barō” and “ikkeee!”
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'''Aoyama:'''<br>
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As for “barō,” that one’s probably the same, I guess… though, knowing Takayama-san, who knows? (laughs).
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Back when they made a special anime where Conan and Yaiba appeared together (OVA—Conan vs. Kid vs. Yaiba - The Grand Battle for the Treasure Sword!!)—Takayama-san asked me, “Is it okay if Yaiba uses ori as his first-person pronoun?” I said, “Sure, let’s go with that.”
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Compared to Conan’s ore, Yaiba’s ori sounds a bit goofier, you know.
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'''Interviewer:'''<br>
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Yaiba does feel more innocent, doesn’t he? And when it comes to the connections between the two works, Onimaru’s subordinate, Kuro Oni, also seems to show glimpses of those “culprit-like” (Shadow Man) elements you see in Detective Conan.
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'''Aoyama:'''<br>
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Ah—now that you mention it, that’s true (laughs). But with Kuro Oni, the idea was simply to give him what you might call a Shocker-like role. We needed him to be drawn a lot by the assistants, so I made the design something that would look like “Kuro Oni” no matter who drew him. Basically, he’s just a black figure with horns stuck on—that’s all.
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'''Interviewer:'''<br>
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Looking back now, are there any moments where you think, “I wish I’d taken the story in this direction,” or “I wish I’d included this kind of idea”?
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'''Aoyama:'''<br>
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Toward the end, there’s a girl named Moroha who appears, and around that time there was also a cool character named Okita-kun—the sixth-generation Okita Soshi, who later shows up in Detective Conan as well.
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If the story had continued, I remember thinking, “I’d really like to do a romantic-comedy storyline.” Besides Yaiba and Sayaka, I felt like I wanted one more element like that. But, well, before long the serialization itself came to an end, so now that I look back on it, I also feel that maybe it was fine the way it was.
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'''Interviewer:'''<br>
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Now that you’ve reached your 60th birthday, looking back at the time when YAIBA was being serialized—when you were still in your 20s—are there aspects you feel you could only draw back then?
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'''Aoyama:'''<br>
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Oh, absolutely! If it were now, the artwork would probably be too demanding for me to handle. There are just so many characters around Yaiba. Kagetora and Shōnosuke too—they’re almost always together wherever they go, right?
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The Detective Boys in Detective Conan can get pretty crowded as well, but they’re not together quite as constantly as Yaiba’s group is.
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'''Interviewer:'''<br>
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And on top of that, wherever they go, they end up fighting with enough force to practically destroy entire towns.
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'''Aoyama:'''<br>
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Exactly! But well, there wasn’t actually that much dialogue, so the name—or rather, the story construction—was pretty easy. I was still young back then, so I drew fast. If I had five days, I could go from planning the story all the way to a finished chapter.
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With the extra time, I’d work on 3rd Base Fourth or continue Magic Kaito.
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It’s unthinkable now, but on top of all that, I was even playing amateur baseball at the time (laughs).
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'''Interviewer:'''<br>
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Even though it was a weekly serialization—that’s unbelievably powerful!
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'''Aoyama:'''<br>
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It really was. It was tough, no question—but it was fun. So when YAIBA ended, I felt lonely… To be honest, I didn’t really want to end it yet.
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'''Interviewer:'''<br>
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That said, Detective Conan had already been decided as your next serialization at that point, right?
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'''Aoyama:'''<br>
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Right, right. I think I’ve mentioned this somewhere before, but when Detective Conan first started, I honestly thought it would end pretty quickly. I was like, “Conan will probably wrap up soon anyway—then I can do a sequel to YAIBA!” (laughs).
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'''Interviewer:'''<br>
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Hearing that, the way we experience both works might change a bit. Lastly, could you leave a message for readers who are looking forward to the broadcast?
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'''Aoyama:'''<br>
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Let’s see… I think it’s an anime that people who know the original will enjoy, of course—but even those who don’t can have plenty of fun with it. So I’d say, please give it a watch! Unlike Detective Conan, one of the great things about YAIBA is that you can watch it without having to think too hard. I’d be happy if people just cleared their minds and enjoyed it.<br>
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'''One of YAIBA’s great strengths is that you can watch it without having to think about anything.'''
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'''Interview with TMS Entertainment Producer Yuhei Okada'''<br>
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'''In complete contrast to last year, it’s taken a more serious direction'''<br>
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'''Even the fade-to-black is a key point!? Director Katsuya Shigehara’s deft touch'''<br>
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'''Interviewer:'''<br>
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First of all, could you tell us how the project got started? Given the usual timeline, did things begin moving around 2022?
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'''Okada:'''<br>
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Yes, that’s right. By the time of Detective Conan: The Bride of Halloween, it had already been decided that “the second installment would feature the three members of the Nagano Prefectural Police.” I joined from around the following round of meetings. Actually, my predecessor, Kiyoaki Terashima, is from Nagano Prefecture, and I was told that—thanks to that connection—the setting was chosen to be Nagano.
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'''Interviewer:'''<br>
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I’ve heard that making Kogoro the central focus was actually your idea, Okada-san.
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'''Okada:'''<br>
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I think it was something that Gosho Aoyama-sensei, the original creator, and Takeharu Sakurai, who handled the script, had already been considering from the start. But during the scenario meetings, I was the one who said, “How about letting Kogoro really shine?” One of my personal goals, once I became a producer, was to give Kogoro a chance to be active and show his strengths—and I wanted to make sure I said that out loud.
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'''Interviewer:'''<br>
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So both of them were on board with that right away?
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'''Okada:'''<br>
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Yes—more or less like, “Sounds good, let’s do it.” I personally had wanted to try a hard-boiled approach for a while, and if the main focus was going to be the three members of the Nagano Prefectural Police, it was bound to become a more adult-oriented story. Since the previous film had a very bright tone, I thought maybe this time we could really commit—go all in on something different, and push the series fully in a serious direction.
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'''Interviewer:'''<br>
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When you read Sakurai’s script once it came in, what was your first impression?
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'''Okada:'''<br>
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Honestly, it felt like there was nothing left to say—in the best possible way. The slightly oppressive, heavy atmosphere that permeated the entire story, the way the key moments were staged… it already felt almost complete at the stage it was submitted. And once the overall framework was set, Katsuya Shigeyama, Takeharu Sakurai, and Gosho Aoyama moved things forward at a real clip, so the back-and-forth up to the final draft only took about two or three rounds—it was incredibly fast.
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'''Interviewer:'''<br>
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This marks Director Shigeyama’s first time taking the helm. I’ve heard that his appointment was directly backed by you, Okada-san, and by character designer and chief animation director Masatomo Sudo.
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'''Okada:'''<br>
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From my perspective, I wanted to ask a director who was relatively close in age to the younger staff supporting the production, so I’d talked with Masatomo Sudo about that idea for quite some time. The very first person we recommended was Katsuya Shigeyama. As a side note, when the three of us had a meeting together with Shigeyama himself present, Sudo jumped the gun and said something like, “Why don’t you try directing the next one?” And I was like, “Hey, it’s not even officially decided yet—why are you saying that now?” (laughs).
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'''Interviewer:'''<br>
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From Sudo-san’s perspective as well, wouldn’t that suggest that he saw Shigeyama as someone highly trustworthy as a director?
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'''Okada:'''<br>
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Yes, I think so. He’s always been someone who directs with great precision, and one of his strongest points is how well he works with the production side. While he doesn’t compromise on points that are non-negotiable for him, he’s also flexible and receptive to the opinions of those around him, and he kept to the schedule properly. It’s not like we had a lot of breathing room, but the production moved forward smoothly without delays, and I feel he delivered extremely strong results on the management and progress side as well.
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'''Interviewer:'''<br>
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Director Shigehara’s involvement with the Detective Conan theatrical films began with The Zero Enforcer, correct?
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'''Okada:'''<br>
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Yes. Shigehara-san had already worked together with Director Yuzuru Tachikawa on Mob Psycho 100, so at the time—when I was serving as a production desk—I approached him with an offer to handle direction. After that, during the two years when I moved over to the TV side, I also asked him to work on opening sequences. I’ve been able to watch his work ethic and approach up close for a long time now.
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'''Interviewer:'''<br>
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If you had to pinpoint specific examples of Director Shigehara’s "signature style" or his strengths, what would they be?
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'''Okada:'''<br>
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I feel that rather than action, he really excels at emotional acting and drama. What stood out to me most when working together this time was just how strong his editing sense is—his cutting is excellent. I think he was very much in sync with editor Terumitsu Okada san as well. For example, in meeting scenes where dialogue goes on and there’s a risk of the pacing dragging, he uses black frames extremely deliberately—almost to the point where you think, “He’s going that far?”
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'''Interviewer:'''<br>
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So you mean the screen actually goes completely dark—using fade-to-black transitions?
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'''Okada:'''<br>
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Exactly. Some people might feel it’s cutting a bit too abruptly, but personally, I thought it worked well. It was a first for Detective Conan, but thanks to that approach, I think we were able to change scenes with a really good sense of tempo.
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'''A Western-film vibe with sharp contrast between light and shadow'''
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'''Interviewer:'''<br>
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Nagano was the hometown of the previous producer, Terashima-san—but did you personally have any connection to the area, Okada-san?
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'''Okada:'''<br>
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None at all (laughs). The only time I’d ever been there was when my parents took me along as an elementary school kid. On top of that, the three main Nagano Prefectural Police characters were ones I’d never been directly involved with before. They hadn’t appeared in any theatrical films, and even during the two years I was working on the TV side, they never showed up. So I made sure to properly reread the original manga and rewatch the anime.
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'''Interviewer:'''<br>
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In that case, were there probably very few key animators who had prior experience drawing them?
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'''Okada:'''<br>
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That’s exactly right. Compared to the previous film—where there were fewer notoriously difficult elements to animate, like Kaito Kid’s cape and the wind effects—the bigger issue this time was that most animators simply weren’t used to drawing the main characters. To be honest, the only person who had really drawn these three properly before was Masatomo Sudo San. Even something as specific as Kansuke’s beard—depending on who draws it, the density can vary quite a bit.
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'''Interviewer:'''<br>
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So in that respect, was Sudo-san adjusting the overall balance to make sure nothing felt out of place?
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'''Okada:'''<br>
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Yes, exactly. Characters like Takaaki Morofushi, who had far more scenes showing overt emotion than usual, were probably even harder to deal with than Kansuke, I’d say. The Nagano Prefectural Police don’t appear that often in Detective Conan to begin with, so there really isn’t a large collection of facial-expression references for them (wry laugh). In the end, though, I think the animation directors and Masatomo Sudo did a great job pulling everything together.
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'''Interviewer:'''<br>
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This was Yo Shimizu-san’s first time participating—how did you find his image boards? I’ve heard that bringing him on board was very much Director Shigeyama’s wish.
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'''Okada:'''<br>
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Oh, he was fantastic. Apparently he’d liked Detective Conan to begin with, and from the moment we reached out to him, he replied almost immediately with, “I’ll do it.” He was overflowing with enthusiasm, which we were extremely grateful for. He kept submitting a ton of material weeks ahead of the deadline—even things we hadn’t specifically asked for—and he also made lots of proactive suggestions like, “How about something like this?”
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'''Interviewer:'''<br>
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According to the artist himself, he "incorporated a Western film atmosphere and was very conscious of the lighting." The footage in the trailer certainly looks mature and cool.
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'''Okada:'''<br>
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Shadows and darkness were elements the production team was obsessed with from the very beginning, so those were the specific orders we gave to Yo-san as well. For the movie itself, we've finished it using a filter that is a shade darker than usual. When you're at the theater, I really hope you'll pay close attention to those details.
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</spoiler>
 
=== anan 5 Questions for Aoyama Gosho ===
 
=== anan 5 Questions for Aoyama Gosho ===
 
'''Date''': April 23, 2025<br>
 
'''Date''': April 23, 2025<br>

Latest revision as of 13:02, 26 December 2025

Contents

1994

Newtype Magazine "Comic Now" Interview

Date: August 9, 1994
Published in: Newtype Vol. 10, no. 9 (Cover date September 1994)


1997

Detective Conan's Mystery Museum Interview

Date: June 10, 1997


Detective Conan's Mystery Academy Interview

Date: September 10, 1997


1999

Gosho Aoyama's Masterpiece Theatre (Favorite Movies)

Date: April 14, 1999
Published in: Weekly Shonen Sunday, Vol. 41, no. 21 (Cover date April 28, 1999)


2003

Complete Color Works Interview Aoyama x Takayama

Date: May 1, 2003

Conan Drill Official Book Interview

Date: May 1, 2003
Published in: Conan Drill Official Book


2004

Love Conan Interview

Date: March 31, 2004

Conan Vs Kaitou Kid Perfect Edition

Date: April 2, 2004
Published in: Detective Conan vs. Kaitou Kid: Perfect Edition (p. 169)


2005

Unknown Fan Gathering

Note: In a later interview (Gosho Aoyama Interview about the Boss 2017), Gosho denied ever saying this and his editor too said that such an interview never happened. This turned out to be a hoax.


2006

Anime 10 Year Anniversary Interview #1

Date: January 6, 2006
Published in: NTV's website

Asahi Newspaper Interview

Date: January 13, 2006
Published in: Asahi Evening Newspaper
Key Plot Point: Boss's name has already appeared.

Comic-Salon Erlangen, Germany Interview

Date: June 17, 2006
Held at: Press conference at Comic-Salon in Erlangen, Germany

Anime 10 Year Anniversary Interview #2

Date: ?? ,2006
Published in: Yomiuri Television (YTV) website

10 Year Cinema Guide interview

Date: ??, 2006
Published in: ??

Mini Documentary: Secret of Creation

Date: December, 2006


2007

Magic Kaito Volume 4 Interview

Date: March 15, 2007
Published in: Magic Kaito Volume 4

Urusei Yatsura Interview

Date: September 18, 2007
Published in: Urusei Yatsura Volume 21

Akigoro Interview

Date: ??, 2007
Published in: ??


2008

Conan and Kindaichi Files Interview #1

Date: April 10, 2008
Published in: Detective Conan & Kindaichi Case files #1

Otona Fami Interview #1

Date: April 21, 2008
Published in: Otona Fami(Adult Family), June issue


2009

Shonen Sunday Interview #1

Date: March 27, 2009
Published in: Weekly Shonen Sunday #17
no script available

Shonen Sunday 50th Anniversary Interview

Date: July 15, 2009
Published in: Shonen Sunday 1983 (A special issue commemorating Sunday's 50 years of publishing.)

Conan and Lupin Interview #1

Date: ??, 2009
Published in: ??


2010

Gundam Ace Interview

Date: January 26, 2010
Published in: Gundam Ace March issue

Otona Fami Interview #2

Date: April 20, 2010
Published in: Otona Fami (Adult Family), June issue

Masters Of Manga Interview

Date: July 6, 2010
Published in: Masters of Manga


2011

Otona Fami Interview #3

Date: April 20, 2011
Published in: Otona Fami (Adult Family), June issue

Mystery Magazine Interview

Date: April 25, 2011
Published in: Mystery Magazine, June issue

Nihon Uiversity College of Art Lecture Interview

Date: 26 June, 2011

Club Sunday Interview

Date: October 28, 2011

Magic Kaitou Treasured Editions: Playback Episode Interviews

Published in: Magic Kaitou Treasured Editions released throughout 2011


2012

Monthly BLT Interview

Date April 24, 2012
Published in: Monthly BLT, June issue

Sankei News Interview

Date: June 23, 2012

Gosho's True Intentions Interview

Date: November, 2012


2013

Movie 17 Interview with Aoyama Gosho and Shibasaki Kou

Date: April, 2013

Otona Fami Interview #4

Date: June 2013

Shonen Sunday Special Booklet

Date: July 17, 2013

Shonen Sunday Lupin Vs Conan Secret Report

Date: November 20, 2013

Lupin the Third VS Detective Conan: Money Punch and Aoyama Gosho Interview

Date: December 04, 2013

Monkey Punch and Gosho Aoyama Special Talk

Date: ???, 2013
Published in: Official website of "Lupin the Third VS Detective Conan The Movie"


2014

Monthly Conan Newspaper 2014

Date: March, 2014 (Part 1) and April, 2014 (Part 2)
Published in: Monthly Conan Newspaper, March and April edition

AnimeAnime Interview

Date: (before) April 18, 2014

Da Vinci Interviews

Date: May, 2014
Published in: da Vinci magazine, May issue

Detective Conan Character Visual Book Interviews

Date: September, 2014

Otona Fami Interview #5

Date: November 20, 2013
Published in: Otona Fami (Adult Family), January issue of 2014


2015

Gosho Aoyama's Surgery

Date: March 18, 2015
Published in: Weekly Shonen Sunday Issue 16/2015

2016

Gosho Aoyama X Yomuri Giants' Hayato Sakamoto

Date: March 16, 2016
Published in: Shonen Sunday #16

CimemaToday Movie 20 interview

Date: April 14, 2016

Animedia Interview

Date: May 10, 2016
Published in: Animedia, June issue

Asahi Newspaper Interview

Date: July 16, 2016

Gosho Singapore visit Interview

Date: November 12-13, 2016
Held at: Singapore Writers Festival, Singapore

Akai and Amuro Secret Files Voice Actors Interview

Date: November 29, 2016

20th Anniversary DVD collection guidebook interviews

Complete Color Works Interview

20 Year Cinema Guide interviews



2017

Movie 21 Guidebook Interviews

Date: April 12, 2017
Published in: Movie 21 Guidebook

News Zero Interview

Date: Mid April, 2017

Heiji and Kazuha Secret Archives Interviews

Date: May 9, 2017
Published in:

Gosho NHK Interview

Date: June, 2017
Published in:

Magic Kaito Vol 5 Playback Episode

Date: July 18, 2017
Published in:

Gosho Aoyama 30 Years Anniversary Book

Date: October 16, 2017
Raw Images

Raw Text
Source: https://www.sbsub.com/posts/aoyama-30years/

Some Translation info

Interview with Detective Conan Producer Michihiko Suwa

Date: November 11, 2017

Gosho Aoyama Interview about the Boss

Date: November 30, 2017
Published in: Shonen Sunday Webry

Aoyama’s Message on the Manga Hiatus and Medical Treatment

Date: December 13, 2017
Published in: Weekly Shonen Sunday Issue 3-4/2018

2018

Shinichi and Ran Secret Archives VA interviews

Date: January 16, 2018

Movie 22 Guidebook Interview

Date: March 31, 2018

Interview on News Zero

Date: April 11, 2018

Takarakuzu College Interview

Date: April 15, 2018
Held at: Takarakuza College

"Truth in Zero" Booklet

Date: April 24, 2018

Amuro Toru/Bourbon/Furuya Rei Secret Archives PLUS

Date: May 7, 2018

Special Conan Movie Staff interview

Date: May 23, 2018
Published in: Shonen Sunday Super

Da Vinci Magazine 2018 interview

Date: December 6, 2018
Published in: Da Vinci Magazine, January 2019 issue


2019

Nagasaki Newspaper New Years short interview

Date: January 1, 2019

Ai Haibara Secret Archives Interview

Date: January 18, 2019

Kappei Yamaguchi M23 interview

Date: April 2, 2019

Aoyama Gosho x Mitsuru Adachi Interview

The interview was split into 3 parts and published in 3 magazines.
Date: April 3, April 11, April 12, 2019

Da Vinci Magazine Cross Talk and Interviews

Date: April 5, 2019

NTV Interview

Date: Filmed March 13, Aired April 6, 2019

Cinema Guide 2019 Interview

Date: April 10, 2019

CUT Magazine Interviews

Date: April 19, 2019

Gosho Interview on 1周回って知らない話 (Tv Show)

Date: April 24, 2019

Anime Style Magazine Interview

Date: April 30th, 2019

Animedia Movie staff and character Interviews June issue

Date: May 10th, 2019

2020

Da Vinci Magazine 2020 Interview

Date: May 7, 2020
Published in: Da Vinci magazine, June 2020 issue

Wild Police Story Volume 1 Interview

Date: November 18, 2020
Published in: Wild Police Story Volume 1

"This mystery is amazing!" Interview

Date: December 4, 2020
Published in: "This mystery is amazing" magazine, 2021 edition

Wild Police Story Volume 2 Interview

Date: December 18, 2020
Published in: Wild Police Story Volume 2

2021

ZIP Interview

Date: Aired on March 25, 2021

Da Vinci Magazine 2021 Interview

Date: April 6, 2021
Published in: Da Vinci Magazine, May 2021 issue

Cinema Guide 2021 Interview

Date: April 14, 2021

Movie 24 Production Staff Interview Collection

Date: April 22, 2021
Published in: https://www.kitkat-nelfei.com/2021/04/detective-conan-movie-scarlet-bullet.html

Shuichi, Masumi, Shukichi, and Mary Secret Archieves Interview

Date: May 18, 2021

Kappei Yamaguchi Volume 100 Interview

Date: October 13, 2021
Published in: Weekly Shonen Sunday issue 46/2021

Wakana Yamazaki Volume 100 Interview

Date: October 20, 2021
Published in: Weekly Shonen Sunday issue 47/2021

Megumi Hayashibara Volume 100 Interview

Date: October 25, 2021
Published in: Weekly Shonen Sunday S issue 12/2021

Minami Takayama Volume 100 Interview

Date: October 27, 2021
Published in: Weekly Shonen Sunday issue 48/2021

[世界はまんがで出来ている]Tokyo FM Volume 100 Special Interview - Featuring Detective Conan's Editor-In Charge, Gosho Aoyama, Takahiro Arai, and Mayuko Kanba

Date: October 23, 2021 and October 30, 2021

2022

Gosho Aoyama x Takahiro Arai Special Talk

Date: April 1, 2022 & April 7, 2022
Published in: Weekly Shonen Sunday issue 18/2022 & issue 19/2022

Cinema Guide 2022 Interview

Date: April 12, 2022

Gosho Aoyama x Eiichiro Oda OVER 100 Miracle Talk

Date: July 25, 2022 & July 27, 2022
Published in: Weekly Shonen Jump issue 34/2022 & Weekly Shonen Sunday issue 35/2022

Gosho Aoyama x Mayuko Kanba Special Talk

Date: September 28, 2022
Published in: Weekly Shonen Sunday issue 44/2022

2023

Gosho Aoyama x Nao Kosaka interview

Date: March 29, 2023
Published in: Weekly Shonen Sunday issue 18/2023

Cinema Guide 2023 Interview

Date: April 11, 2023

Gosho Aoyama x Yoshiharu Habu Special Conversation

Date: June 21, 2023
Published in: Weekly Shonen Sunday issue 30/2023

Gosho Aoyama x Keigo Higashino Special Talk

Date: December 5, 2023
Published in: "This mystery is amazing" magazine, 2024 edition

Gosho Aoyama Nippon TV Interview

Date: December 27, 2023
Published in: Nippon TV News Culture Youtube Channel

2024


Interviews is a work in progress. This page is currently being edited. Please consider helping the users to complete the page and fill in the missing pieces if you are able.

From Gosho Aoyama To All Readers - DC 30th Anniversary

Date: January 10th, 2024
Published in: Weekly Shonen Sunday Issue 7/2024

Detective Conan Volume 105 Interview

Date: April 10, 2024
Published in: Detective Conan Volume 105

Gosho Aoyama Documentary 2024

Date: April 28, 2024
Published in: On The NHK ONE Live Sreaming

1983 Love Comedy Youth Interview

Date: July 25, 2024
Published in: 1983 “Love Comedy Youth” — Shonen Sunday’s Bookshelf

Sunday Culture Festival 2024 Conan x YAIBA Special Talk

Date: September 25, 2024
Published in: Weekly Shonen Sunday TV Official Youtube Channel

Celebrating 30 Years of Detective Conan with Fans! A Message from Gosho Aoyama

Date: November 27, 2024
Published in: On the official Weekly Shōnen Sunday website

2025


Interviews is a work in progress. This page is currently being edited. Please consider helping the users to complete the page and fill in the missing pieces if you are able.

Animage 2025 Interview

Date: April 10, 2025
Published in: Animage Magazine, May 2025 Issue

anan 5 Questions for Aoyama Gosho

Date: April 23, 2025
Published in: anan magazine Vol. 2444

The 80th Anniversary of Hayakawa Publishing – Comment by Gosho Aoyama

Date: August 15, 2025
Published in: On the official website on the occasion of the 80th anniversary

Gosho Aoyama x Kawashima and Yamauchi's Manga Swamp

Date: August 25, 2025 (Part 1) and September 1, 2025 (Part 2)
Published in: Yomiuri Television (YTV) website Link

Detective Conan Diary 2026 Interview

Date: September 18, 2025
Published in: Detective Conan Diary 2026

Gosho Aoyama’s Recommendation on Momose Akira’s First Love is Falling Apart

Date: September 18, 2025
Published in: Momose Akira’s First Love is Falling Apart volume 4

Gosho Aoyama’s 30th Anniversary Exhibition Message

Date: December 2, 2025
Published in: 30th Anniversary Exhibition Of The DC Anime Broadcast Link

See Also

References