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Gosho Aoyama × Chanmina × Taiga Kyomoto: The Detective Conan Finale Storyboard Exists
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Gosho Aoyama Interview on YAIBA: Samurai Legend (Animate Times, 2026)
 
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Watching the exchange, Aoyama playfully added, “It’s good, you know (laughs).”
Watching the exchange, Aoyama playfully added, “It’s good, you know (laughs).”
</spoiler>
== Gosho Aoyama Interview on YAIBA: Samurai Legend (Animate Times, 2026) ==
'''Date:''' August 18, 2026<br>
'''Published in:''' Animate Times Website
<spoiler>
'''Source:''' [https://www.animatetimes.com/news/details.php?id=1785903978 Link] - [https://www.animatetimes.com/news/details.php?id=1785903978&p=2 Link]
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'''Translated by:''' [[User:Manvel|Manvel]]
<br>
'''“Please enjoy the Kaguya Arc with your heart racing from all the suspense and excitement” — Original Creator Gosho Aoyama Talks About the TV Anime Yaiba: Samurai Legend (Shin Samurai-den YAIBA)'''<br>
The TV anime Yaiba: Samurai Legend is based on the work of Gosho Aoyama, creator of Detective Conan and YAIBA, who also serves as the series’ script supervisor. With production on a second season now officially confirmed, anticipation is already building for both the upcoming broadcast and further announcements about the new season.<br>
YAIBA is a popular manga that was serialized in Shogakukan’s Weekly Shonen Sunday from 1988 to 1993. More than 30 years after the manga concluded, it returned in April 2025 as the TV anime Yaiba: Samurai Legend (Shin Samurai-den YAIBA). The first season aired for a total of 24 episodes.<br>
To commemorate “YAIBA Day” on August 18, Animate Times sat down for an interview with original creator Gosho Aoyama. Looking back on episodes from the first season of Yaiba: Samurai Legend, Aoyama discussed the care and attention that went into the series, as well as behind the scenes stories about how certain episodes and ideas came to be all while carefully avoiding spoilers, at one point remarking, “There’s more I’d really like to say, but I can’t.”<br>
'''The “Raised in the Jungle” Backstory Came from Wanting to Draw the Scene, “So This Is a Woman?!”'''<br>
'''{{font color|darkblue|—When it comes to YAIBA, were there any particular aspects you were especially particular about or personally attached to?}}'''<br>
'''Aoyama:''' Basically, I just drew whatever I felt like drawing. But if I had to name one thing, I’d say, “Make the boys cool and the girls cute.” These days, though, I’d especially add that the girls should be cool too. And since I’ve always liked romantic comedies, I naturally put a lot of effort into that side of the story as well.
'''{{font color|darkblue|—YAIBA has now been adapted into a TV anime once again in the Reiwa era as Yaiba: Samurai Legend. How did you feel seeing a character like Yaiba Kurogane brought to life and moving on screen in the present day?}}'''<br>
'''Aoyama:''' You don’t really see many protagonists nowadays who look like they probably never take a bath, the way Yaiba does. (laughs) There used to be quite a few characters like that back in the day.
'''{{font color|darkblue|—We were surprised to learn that Yaiba was raised in the jungle. What made you decide on that backstory?}}'''<br>
'''Aoyama:''' I wanted to do a scene where the protagonist, who knows absolutely nothing, sees a woman for the first time and reacts, “So this is a woman?!” To make that work, I needed a setup where he had never seen a woman before, so I decided he had been raised in the jungle.
'''{{font color|darkblue|—“So this is a woman?!” is the kind of line an ordinary character could hardly get away with saying.}}'''<br>
'''Aoyama:''' Yeah, you really couldn’t. (Looking back on those days) Ah, that takes me back.
'''The Story Behind the Creation of the “Oda Nobunaga Tournament” Arc'''<br>
'''{{font color|darkblue|—If it does get animated, I imagine it would come much later in the story, but personally, the “Oda Nobunaga Tournament” arc left a very strong impression on me.}}'''<br>
'''Aoyama:''' When the anime adaptation of Kenyu Densetsu YAIBA was first decided, the manga was originally supposed to end with the defeat of Yamata no Orochi. But once the anime was set to begin, I added the “Oda Nobunaga Tournament” arc and extended the manga by about six months.<br>
Nowadays, you do sometimes see a manga end while its anime adaptation is still airing Demon Slayer: Kimetsu no Yaiba, for example but I don’t think that was very common back then. Once the anime actually started airing, though, the manga’s popularity rose along with it.<br>
So when the time finally came to end the manga’s serialization, members of the anime staff actually came all the way to my house and pleaded with me, “Please keep it going!”<br>
Personally, I would have liked to continue it a little longer, but it had already been decided that the series would end after that six month extension. I still remember how disappointed everyone looked when they left.
'''{{font color|darkblue|—But I think it’s precisely because of the “Oda Nobunaga Tournament” arc that we get to see Onimaru’s humanity and the more human side of his character so clearly. The poignancy of that part of the story feels like one of the reasons he became so popular.}}'''<br>
'''Aoyama:''' Exactly. I’d really love to see that part animated too.
'''Gekko’s Popularity — A Character Aoyama Created Thinking, “I’m Going to Make Him a Really Evil Guy”'''<br>
'''{{font color|darkblue|—In the TV anime Yaiba: Samurai Legend, the first season ended with Kaguya making her appearance. Is there anything in particular you’d like fans to look forward to in the highly anticipated second season?}}'''<br>
'''Aoyama:''' In Season 2, they’re fighting almost constantly to the point where there’s hardly an episode without a battle. There are so many fight scenes that there’s barely even room for the usual goofing around. There’s a lot I’d like to talk about, but it would all be spoilers. (laughs)
'''{{font color|darkblue|—Speaking of the “Kaguya Arc,” which will be covered in Season 2, Gekko is also very popular despite being a villain.}}'''<br>
'''Aoyama:''' Right! Gekko was incredibly popular.
'''{{font color|darkblue|—Why do you think Gekko became so popular?}}'''<br>
'''Aoyama:''' I have no idea. (laughs) As far as I was concerned, I created him thinking, “I’m going to make this guy really evil.”
'''{{font color|darkblue|—And yet, somehow, he’s still a character you can’t quite bring yourself to hate.}}'''<br>
'''Aoyama:''' He’s a dangerous guy, and yet for some reason he ended up becoming hugely popular.
'''A YAIBA Pavilion at the Detective Conan Museum Too?! — Gosho Aoyama’s Dream'''<br>
'''{{font color|darkblue|—Detective Conan remains hugely popular, and YAIBA has now received a new anime adaptation as well. Is there any dream or challenge you’d like to pursue in the future?}}'''<br>
'''Aoyama:''' Once, when I was at some kind of party, a foreign guest came up to me and said, “Would you like to build a Conan Land in Dubai?” I turned them down and said, “No, I’ll pass.”
'''{{font color|darkblue|—If that had actually happened, there might have been a YAIBA area too.}}'''<br>
'''Aoyama:''' A YAIBA area sounds great. Please build one at Universal Studios Japan. (laughs)
'''{{font color|darkblue|—Finally, could you give a message to all the fans who are looking forward to Season 2 of Shin Samurai-den YAIBA and the Kaguya Arc?}}'''<br>
'''Aoyama:''' The Kaguya Arc is going to be one intense battle after another, and I think there’ll be quite a few shocking moments as well. But rest assured, it does ultimately reach a wonderful conclusion. I hope you’ll enjoy watching it each week, with all the suspense and excitement keeping you on the edge of your seat.<br>
'''{{font color|darkblue|—Thank you very much!}}'''<br>
'''Gosho Aoyama Answers Questions from Fans!'''
'''Question One'''<br>
How did you come up with the idea of having a single sword gain different abilities by swapping out the orbs attached to it, rather than introducing a whole series of different swords?<br>
(Saorin-San)<br>
'''Aoyama:''' It started with me thinking that, if YAIBA were turned into a video game, it would be nice to have a sword with a system like that.<br>
Nowadays, if you looked around, I’m sure you could find similar ideas, but games back then often introduced a new sword each time the story progressed—something like, first you get the Kusanagi Sword, and then the next one is Excalibur.<br>
So I thought it might be interesting if, instead, the sword’s abilities changed depending on which orb you put into it.
'''{{font color|darkblue|—Were you playing a lot of video games back then?}}'''<br>
'''Aoyama:''' Yes, I used to play games like Dragon Quest and Final Fantasy quite a lot. That’s what got me thinking, “It’d be great if there were a sword like this.”
'''Question Two'''<br>
I love the relationships between Yaiba and Kagetora, and between Yaiba and Shonosuke. How do they each feel about one another?<br>
(Hoshihoshi-San)<br>
'''Aoyama:''' At first, Kagetora was actually trying to eat Yaiba. (laughs) But by now, they’re definitely partners, and the same goes for Shonosuke.<br>
They’ve both been around since the very beginning, so I’d say they’re probably the animals Yaiba is closest to out of all the creatures that appear in the series. Also, since Yaiba is pretty small, riding Kagetora or Shonosuke lets him get around both on the ground and through the air. That was another reason I decided to introduce Kagetora and Shonosuke.
'''Question Three'''<br>
Regarding the abilities of the “orbs” used with the Raijin Sword and Fujin Sword such as Water, Gold, and Fire were there any other abilities or unreleased “lost” orbs that you came up with at the time but ultimately scrapped?<br>
(Arthur Hirai-San)<br>
'''Aoyama:''' There might have been... but I’ve forgotten. (laughs) Still, I do feel like there were probably a few.<br>
Back then, I was basically choosing kanji that seemed easy to make use of in a manga. For example, if you look at the days of the week—Moon, Fire, Water, Wood, Gold, Earth, and Sun, which are based on the Five Elements and the Seven Luminaries—we never got orbs for “Sun” or “Moon.”<br>
Things like “Water” and “Fire” are easy to visualize, so for a moment I considered basing the orbs on the days of the week. But I realized they didn’t really fit neatly, so I dropped the idea.<br>
We never got “Earth” or “Wood” orbs either. Thinking about it again now, there were actually quite a few elements I never used.<br>
And the “Gold” orb was one I struggled with quite a bit. In the end, I made it so that it could transform you through a tanuki’s “kintama”—a pun, since kintama literally means “golden balls” and is also a slang term for testicles and that led me to bring in Kincho Tanuki as well.
'''Question Four'''<br>
Do you have any advice for people aspiring to become character designers? If there are any tips or secrets to creating striking, instantly recognizable character designs like those in YAIBA, I’d love to hear them!<br>
(Aria-San)<br>
'''Aoyama:''' Make sure to include some solid black somewhere in the design.<br>
For example, if you make both the hair and the clothes completely white, it can be hard to make out the character’s design at a glance. Even with a white haired character, you could make the inner layer of their outfit black, or add some black somewhere even if their outerwear is white.<br>
Sonoko from Detective Conan is another example even just making her headband black gives the design a nice visual accent. So the advice I usually give is: “It’s better to work some solid black into the design somewhere.”
'''{{font color|darkblue|—Does the same principle apply to color illustrations as well?}}'''<br>
'''Aoyama:''' With color, you can do things like make the headband red so that it stands out. You have more freedom when working in color, but adding a dark color somewhere helps give the design more definition.
'''{{font color|darkblue|—When designing a character, do you first think of them in black and white and decide on the colors afterward? Or do you already have a color image in mind from the beginning?}}'''<br>
'''Aoyama:''' I think of the design in black and white first, then add the colors afterward. That’s generally how I do it when creating new characters as well.
</spoiler>
</spoiler>



Latest revision as of 19:13, 18 August 2026

This page lists interviews in 2026.

Gosho Aoyama in Yomiuri Shimbun Interview After “Let’s Talk Day” Event

Date: January 13, 2026
Published in: Yomiuri Shimbun

Gosho Aoyama’s Comment on the Fallen Angel of the Highway

Date: March 4, 2026 - February 23, 2026
Published in: In theaters and on the official Detective Conan movie website

Shonen Sunday Speech Bubbles: Gosho Aoyama Interview

Date: February 24, 2026
Published in: Shonen Sunday Speech Bubbles Podcast

M29 Interviews with the Voice Cast, Screenwriter, and Director

Date: March 2, 2026
Published in: Cinema Square vol 158 Magazine

Shonen Sunday Speech Bubbles: Gosho Aoyama x Rumiko Takahashi

Date: March 10, 2026
Published in: Shonen Sunday Speech Bubbles Podcast

Takahiro Okura, Yuhei Okada M29 Interview

Date: March 10, 2026
Published in: Animage Magazine, April And May 2026 Issues

Gosho Aoyama Shu-ichi Interview 2026

Date: March 15, 2026
Published in: Broadcast live on Nippon TV

M29 Interview with the Screenwriter, Composer, Cast, and Producers

Date: April 3, 2026
Published in: Nikkei Entertainment Issue 5 2026

Cine Magazine 2026 Interviews

Date: April 8, 2026

TV Anime Episodes Selected by Gosho Aoyama

Date: April 16, 2026
Published in: Dime Magazine Issue June 2026

Special Conan Movie 29 Staff interview

Date: May 25, 2026
Published in: Shonen Sunday Super Issue 7/2026

Gosho Aoyama × Chanmina × Taiga Kyomoto: The Meaning Behind the Charity T-Shirt

Date: July 31, 2026
Published in: ZIP! and DayDay Program Live

Gosho Aoyama × Chanmina × Taiga Kyomoto: The Detective Conan Finale Storyboard Exists

Date: August 16, 2026
Published in: ORICON NEWS

Gosho Aoyama Interview on YAIBA: Samurai Legend (Animate Times, 2026)

Date: August 18, 2026
Published in: Animate Times Website

References