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Takeharu Sakurai × Taihei Ogawa: Detective Conan Screenwriting Interview
 
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And now, to celebrate this 25th-anniversary milestone, there are collaboration goods with one of my all time favorites, Back to the Future!<br>
And now, to celebrate this 25th-anniversary milestone, there are collaboration goods with one of my all time favorites, Back to the Future!<br>
I’m absolutely thrilled!
I’m absolutely thrilled!
</spoiler>
== Takeharu Sakurai × Taihei Ogawa: Detective Conan Screenwriting Interview  ==
'''Date''': September 20, 2026 <br>
'''Published in''': Official Soko made Itte Iinkai NP
<spoiler>
'''Source:''' ([https://www.youtube.com/watch?v=XPNY1GWpufg Video]) - ([https://drive.google.com/file/d/1o-6iXX5LtfJSAKyJPuXsDe0DgMLZKEfR/view?usp=sharing Video])
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File:Takeharu Sakurai Interview NP.jpg|Takeharu Sakurai
File:Takeharu Sakurai & Taihei Ogawa.jpg|Takeharu Sakurai & Taihei Ogawa
File:Takeharu Sakurai & Taihei Ogawa 2.jpg|
File:Takeharu Sakurai & Taihei Ogawa 3.jpg|
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'''Translated by:''' [[User:Manvel|Manvel]]
'''Interview with Takeharu Sakurai'''<br>
'''Host: Taihei Ogawa'''<br>
'''Taihei Ogawa:''' is a Japanese crime journalist and former Kanagawa Prefectural Police detective.
'''Q&A Format'''<br>
'''Q Ogawa: When you were first given the themes for this project, what did you think of them?'''
'''Sakurai:''' Since we're dealing with a counterfeit-money case in ''Conan'' this time, I understood why counterfeiting was one of the themes.
Then there were two other criminal cases. One was the (300 Million Yen Robbery), and I could understand that too, since it also involved money. The other was an (unsolved murder case), and since we were dealing with murder, that also made sense to me.
But I kept wondering, "Why the [https://en.wikipedia.org/wiki/Honn%C5%8D-ji_Incident Honnō-ji Incident]?"
I carried that question with me the whole time, and even now, it still hasn't really been resolved for me.
'''Ogawa:''' I felt the same way as Sakurai-san about the Honnō-ji Incident. I also wondered, "Why this one?" But to be honest, it was probably the one I was least invested in. I wasn't particularly interested in it.
'''Q: ''Detective Conan'' has an enormous number of characters. Is there anything in particular you keep in mind when writing the story?'''
'''Sakurai:''' Because ''Detective Conan'' has so many characters, if I don't decide on a central theme before I start writing, all the characters will start moving in directions that have nothing to do with that theme. So I first establish the theme, then make sure each character is connected to that central core and acts in relation to it.
'''Q: Do you decide on the ending first and then work toward it?'''
'''Sakurai:''' There are many different ways of approaching a screenplay. Sometimes I start by working out the solution to the mystery. Other times, I set up a mystery that even I don't know how to solve yet.
'''Q: Even you don't know the answer?'''
'''Sakurai:''' Right. Sometimes I'll decide, "Let's use this trick," even though I haven't yet figured out how the mystery will ultimately be solved.
'''Q: So you figure out the solution as you write?'''
'''Sakurai:''' Yes. Sometimes I start from the culprit's point of view. I essentially commit the crime once from the criminal's perspective, and then I go through it again from the investigators' point of view and ask myself, "How could they solve this?"
'''Q: When you write a screenplay, there is naturally also a director involved. Does the director ever come back to you and suggest changes?'''
'''Sakurai:''' Of course. But even before that, there are quite a few times when I find myself thinking, "Wait... did I really write this?" Since the director is the one actually putting everything together, sometimes what they create surprises me even more.
For example, I may have written a scene that was supposed to be completely silent, with no dialogue at all, but then it ends up containing a lot of monologues and dialogue.
'''Q: As the screenwriter, are you okay with changes like that?'''
'''Sakurai:''' Not always. Sometimes I'm not particularly happy about them. But there are times when the first time I even find out about a change is while I'm watching the finished film at the preview screening. By then, it's already too late.
'''Q: Does the screenplay change further during production?'''
'''Sakurai:''' In the case of films, after the screenplay I write, there's another script prepared for the voice-recording sessions. Someone other than me writes that version.
When I see the recording script, I sometimes think, "Oh, this is quite different." At that stage, I can still point things out and ask for corrections.
But once the actual film is completed, it may have changed even further. So there are times when I notice things like, "That line is gone," "That was an important line," "They added a lot of dialogue here," or even, "I never wrote this scene." There are all kinds of changes.
'''Q: In something like ''Detective Conan'', a single line can be extremely important—for example, a memorable line or one that serves as foreshadowing. Isn't it a serious problem if a line like that gets removed?'''
'''Sakurai:''' Yes, it can be a serious problem. That's why I'll tell them beforehand, "Please don't cut this line," or, "This is a line the original author wrote himself, so you're not going to cut it, right?" We discuss things like that in advance.
But sometimes there are things I forget to specifically point out because I assume, "Surely they wouldn't cut this," or, "This line is foreshadowing, so there's no way they'd remove it."
'''Q: In other words, you assume they'll understand how important the line is even without you having to explain it?'''
'''Sakurai:''' Exactly. But sometimes it gets cut anyway, which really surprises me. I'll be sitting there thinking, "Wait... the line that sets up the clue is gone."
'''Summary Points:'''
* Sakurai explained that because Detective Conan has a very large cast, he first establishes a central theme and then connects each character’s actions to it.
* He uses different methods when constructing mysteries: sometimes he starts from the solution, while at other times he creates the trick first without yet knowing how the case will be solved.
* In some cases, he writes the crime from the culprit’s perspective first, then switches to the investigators’ perspective and works out how they could solve it.
* Sakurai said directors sometimes alter scenes significantly from his original screenplay, including adding dialogue or monologues to scenes he had written as completely silent.
* He does not always approve of such changes, but sometimes only discovers them at the preview screening, when it is already too late to revise the film.
* After his screenplay is completed, a separate voice-recording script is prepared by someone else, which can introduce further changes.
* By the time the final film is completed, dialogue may have been removed or added, and even entirely new scenes may appear.
* Sakurai stressed that in Detective Conan, a single line can be very important, especially when it contains foreshadowing or a clue.
* He sometimes specifically tells the production staff not to remove certain lines, particularly lines written by Gosho Aoyama himself.
* Even so, lines containing important foreshadowing have occasionally been cut because Sakurai assumed their importance would be obvious without explicitly pointing it out.
* Sakurai also discussed researching real professionals for his scripts and the difficulty of maintaining appropriate relationships with interview subjects, including former criminals.
* He noted that he views appearances on programs like this partly as publicity for Conan projects and tries to cooperate with promotion because of his own past experience as a producer.
* Regarding the themes presented for the project, Sakurai said he understood the connections involving counterfeit money, the 300 Million Yen Robbery, and an unsolved murder case, but he remained puzzled by the inclusion of the [https://en.wikipedia.org/wiki/Honn%C5%8D-ji_Incident Honnō-ji Incident].
</spoiler>
</spoiler>



Latest revision as of 14:21, 27 September 2026

This page lists interviews in 2026.

Gosho Aoyama in Yomiuri Shimbun Interview After “Let’s Talk Day” Event

Date: January 13, 2026
Published in: Yomiuri Shimbun

Gosho Aoyama’s Comment on the Fallen Angel of the Highway

Date: March 4, 2026 - February 23, 2026
Published in: In theaters and on the official Detective Conan movie website

Shonen Sunday Speech Bubbles: Gosho Aoyama Interview

Date: February 24, 2026
Published in: Shonen Sunday Speech Bubbles Podcast

M29 Interviews with the Voice Cast, Screenwriter, and Director

Date: March 2, 2026
Published in: Cinema Square vol 158 Magazine

Shonen Sunday Speech Bubbles: Gosho Aoyama x Rumiko Takahashi

Date: March 10, 2026
Published in: Shonen Sunday Speech Bubbles Podcast

Takahiro Okura, Yuhei Okada M29 Interview

Date: March 10, 2026
Published in: Animage Magazine, April And May 2026 Issues

Gosho Aoyama Shu-ichi Interview 2026

Date: March 15, 2026
Published in: Broadcast live on Nippon TV

M29 Interview with the Screenwriter, Composer, Cast, and Producers

Date: April 3, 2026
Published in: Nikkei Entertainment Issue 5 2026

Cine Magazine 2026 Interviews

Date: April 8, 2026

TV Anime Episodes Selected by Gosho Aoyama

Date: April 16, 2026
Published in: Dime Magazine Issue June 2026

Special Conan Movie 29 Staff interview

Date: May 25, 2026
Published in: Shonen Sunday Super Issue 7/2026

Gosho Aoyama × Chanmina × Taiga Kyomoto: The Meaning Behind the Charity T-Shirt

Date: July 31, 2026
Published in: ZIP! and DayDay Program Live

Gosho Aoyama × Chanmina × Taiga Kyomoto: The Detective Conan Finale Storyboard Exists

Date: August 16, 2026
Published in: ORICON NEWS

Gosho Aoyama Interview on YAIBA: Samurai Legend (Animate Times, 2026)

Date: August 18, 2026
Published in: Animate Times Website

Detective Conan × Back to the Future Collaboration

Date: August 25, 2026
Published in: ORICON NEWS

Takeharu Sakurai × Taihei Ogawa: Detective Conan Screenwriting Interview

Date: September 20, 2026
Published in: Official Soko made Itte Iinkai NP

References